Medieval Engineers

Medieval Engineers

Yurand's Advanced Table
18 条留言
Kintsukuroi Vector 2018 年 4 月 1 日 上午 12:29 
i like this mod. love that you can place plates and a drink for each seat
🍔 Mentally Tribbled 🍔 2018 年 3 月 2 日 下午 2:25 
Is this Mod ever getting updated?
B1ackBoX 2018 年 2 月 28 日 上午 3:21 
How about an update? :)
sonicthe 2018 年 2 月 26 日 下午 1:50 
Yet another great Yurand mod that needs updating. Just adding my voice.
arielwyndwalker 2018 年 1 月 24 日 下午 3:57 
Adding my voice to an update. This is such an awesome mod, it's a shame can't use it at the moment. Thank you for making mods!
TheBoot 2018 年 1 月 3 日 下午 11:12 
Looking forward to when you have time to update this mod to 0.6. My manor deserves a nice dining table in the main hall!
Jimmi 2017 年 11 月 30 日 上午 10:24 
When does the update come to 0.6, please?
karrane1 2017 年 11 月 27 日 下午 1:26 
I love and miss this mod. Any info on when I can use it again since the new update of the game? :)
Sgt_Chikun 2017 年 9 月 4 日 上午 3:22 
I love this! its brilliant! can you make this with smaller tables as well?
Yurand2000  [作者] 2017 年 7 月 27 日 下午 3:26 
Yeah actually I could make a version that checks out .sbc files for this feature, tho all the objects with inventory and the component to show items need a custom entity component to check the definitions, while the standalone mod checks only the requested blocks (the table in this case). I might give it a try tho :D
STORI3D PAST Productions 2017 年 7 月 27 日 下午 2:01 
I'm going to play with it a bit to see. You know, this could become very powerful standalone code if you were able to make some of the terms definable as variables in the SBC. It's such a cool & useful thing to have in the game!
Yurand2000  [作者] 2017 年 7 月 27 日 下午 12:47 
Hello @STORI3D PAST Productions, I think that the code might work even for CubeBlocks but it needs some tweaks here and there to make it fit your needs.
STORI3D PAST Productions 2017 年 7 月 27 日 下午 12:20 
Yurand, this is an amazing script! Automatically changing one model to another so that it fits the table is brilliant. I would LOVE something like this for my Roman Mannequin. It would be so nice not to have to craft individual pieces. I've looked at the script a lot, but I wondered -- Does your code work if the starting item is a CubeBlock? Or does it only work for InventoryItems? My starting items must be CubeBlocks.
Luqin 2017 年 7 月 24 日 上午 2:21 
Hello Yurand, nice to see you are back to modding!!! :)
Erek 2017 年 7 月 23 日 下午 5:54 
show noble blood sounds plausible!
iiDogez 2017 年 7 月 21 日 上午 8:00 
yas!
jonn19 2017 年 7 月 20 日 下午 8:11 
Such a great idea, executed brilliantly.
Coggernaut 2017 年 7 月 20 日 下午 4:42 
Great work man!