边缘世界 RimWorld

边缘世界 RimWorld

Expanded Woodworking
557 条留言
Arswind 2022 年 8 月 8 日 上午 6:42 
Official 1.3 when?
Holgast 2022 年 5 月 26 日 上午 8:10 
If you're using my submod , it patches the VFE Architecture birch floors to actually use birch.
Jet 2022 年 4 月 13 日 下午 11:29 
Please come back!
Zairya 2022 年 3 月 19 日 上午 12:54 
What do you mean "is not available"? I rarely play on a biome that has natural birch spawns. I know this mod has an incompatibility with VE - Architecture, which also adds "birch" but actually uses generic logs. Don't use it together!
_♣Caligula♣_ 2022 年 2 月 23 日 下午 1:51 
Birch lumber is not available anymore in my 1.3 gameplay as a building material.
It is however still present ingame.
From a quick look the other lumber types seem still to be working.
Anyone else got that problem too?
Will look deeper into it and mod interacting errors.
Zairya 2021 年 11 月 21 日 上午 6:43 
Just so you know: Helixien changed name again. This time it's the mod's name and not a tag or something for the plants. Example:
[HLX] ReGrowth - Boreal Forest Expansion ---> ReGrowth: Boreal Forest Expansion

have a nice day <3
Zairya 2021 年 11 月 2 日 上午 3:18 
*poke*
Hey Adventurer,
I'm here to chim in the question - will you come back? Althought the mods works atm, it could need some polishing :)
Blazerik 2021 年 10 月 28 日 上午 2:33 
:(
VolatileGlitchAviator 2021 年 10 月 25 日 上午 12:00 
Are you coming back Adventurer?
imperfectionistimp 2021 年 10 月 8 日 上午 4:39 
FYI, mostly works with 1.3, but the Skylantern Festival is no longer possible as this mod removes the generic 'Wood' required to start it :csd3meh:
Adventurer  [作者] 2021 年 8 月 12 日 上午 12:46 
@Zairya Thanks for letting me know!
Zairya 2021 年 8 月 7 日 上午 7:09 
Hi Adventurer,
I found a forked version of this today. the author is linking to your github in the description. I hope you can update anyway. I put the link to the forked below:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2558226687
SaarMrow 2021 年 8 月 1 日 下午 2:30 
Don't wanna spam ya, but I miss using this mod! Love to have it again
Xain 2021 年 7 月 25 日 上午 4:01 
Please update it for 1.3!
Zairya 2021 年 7 月 22 日 上午 9:41 
Well, it works with 1.3 as this doesn't add new buildings. But Ideology has eg the darktorch which needs wood. this will stay as generic wood logs and not get converted to (mixed) lumber.
CrazyOatmeal 2021 年 7 月 17 日 上午 8:53 
Maybe patches for the ReGrowth series like Aspen Forest? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2545774148
extace_ 2021 年 7 月 10 日 上午 3:31 
This appears to work with 1.3
Sepidaceous 2021 年 6 月 28 日 下午 11:31 
Had to disable it, was stuck with not being able to use any of my logs. Probably an issue with another mod -- but just doesn't do enough for me to figure it out.
Sleepy068 2021 年 6 月 26 日 下午 12:32 
I keep getting 'Could not resolve cross-reference to Verse.ThingDef named WoodLog_Karim (wanter=thingDefs)' in the log with this mod loaded, not sure if it is a conflict with another mod of anything (maybe ReGrowth?), any help would be appreciated! (This mod looks amazing so I really want to use it haha!).
CrazyOatmeal 2021 年 6 月 26 日 下午 12:27 
Please god lower the volume of the electric woodworking table.
Lurmey 2021 年 6 月 20 日 上午 4:45 
Could you consider making a compat patch for ReGrowth?
Heavenly 2021 年 6 月 19 日 下午 1:51 
Do you think you would add compatibility with un-colony 1.2? I imagine it would be a lot of work, but I think it would be really cool!
Makk 2021 年 5 月 10 日 下午 12:03 
I made a Greatbow of Cypress Wood and no one can equip even vanilla humans.
Luden 2021 年 5 月 9 日 上午 6:35 
---Never mind, not sure exactly what caused the issue, but I went through and delicately re-sorted my mod list and removed a few 'out-of-date' mods and everything is in working order. o/
Luden 2021 年 5 月 9 日 上午 6:03 
I'm having an issue with crafting, says 'needs material' despite having logs available in a stockpile. Tried changing the mod order etc, but was wondering if there's any known definite conflicts with other mods?
Nosta99 2021 年 5 月 4 日 上午 9:18 
this does put a smile on my carpenter-face
qux 2021 年 5 月 2 日 上午 5:25 
Hi, with your mod and redwood forest biome, all random wood's construction in all biomes are in sequioa tree, there is a way to fix it ?
qux 2021 年 4 月 23 日 上午 11:35 
qux 2021 年 4 月 18 日 上午 1:54 
ok thanks
Adventurer  [作者] 2021 年 4 月 17 日 下午 11:06 
@qux This mod does not add floors in other woods, which is why I was recommending the additional mod. Either mod adds the floors.
qux 2021 年 4 月 17 日 上午 8:05 
@adventurer no I try with a clear game and it's same I just can a floor in vanilla wood
Adventurer  [作者] 2021 年 4 月 17 日 上午 4:53 
@qux Have to use one of the mods linked under the add floors question in the Frequently Asked Questions or another mod that stuffs floors.
qux 2021 年 4 月 17 日 上午 3:35 
hi @adventurer
I don't understand I can't see how to make a woodfloor with woods of your mod, it's working for the items with dropdown menu but not floors, it's normal ?
Rosethorns 2021 年 4 月 12 日 上午 6:28 
Just making a suggestion that the log>lumber patcher should probably have a technology restriction, anything primitive is almost certainly meant to use logs.
devent 2021 年 4 月 11 日 上午 5:53 
I wish you could do also different textures for the wood types. Currently it's just a color change. But as you show in your screenshots, different woods have different textures.
Adventurer  [作者] 2021 年 4 月 7 日 下午 10:22 
@Evans I recommend you use either Simple Chains: Lumber or Extended Woodworking mods. Those seem to more align with what you are looking for. They are both good mods, but do things a bit differently from this one.
sir Evans 2021 年 4 月 6 日 上午 3:28 
Dear Author, this mod idea of creating unique wood types conflicts with core gampelay and tons of other mods which use generic wood as a resource - which is not obtainable anymore except for some rare situations.

I much as I hate to suggest it, perhaps adding a switch to a mod for a compatibility - paint logs instead of generate new types - would be a reasonable solution in this case.

Otherwise me and tons of other folks out there find this mod totally unusable - and that is a shame for all the work which went into it.
VolatileGlitchAviator 2021 年 4 月 3 日 下午 4:23 
@Adventurer Sorry to hear about your medical troubles, it is still a great mod and thank you for the time youve put into making it!
devent 2021 年 4 月 3 日 上午 12:41 
@Adventurer Thank you for you time and the great mod.
For other people, the fix is to make a local copy of the mod and edit the file Expanded Woodworking_-2-4\1.2\Patches\ReGrowth.xml on line 21 and 39.
Change Defs/ThingDef[defName="RG-CBE_Plant_LargeTreePine"] to Defs/ThingDef[defName="RG-CB_Plant_LargeTreePine"], i.e. remove the E in CBE.
Adventurer  [作者] 2021 年 4 月 2 日 下午 10:23 
@erwin The fix for it is on GitHub (unless the Regrowth mods changed again). I haven't released it yet because of medical issues hampering my ability to currently finish the update.
devent 2021 年 4 月 2 日 上午 7:04 
Any chance you know what this means? Could not resolve cross-reference to Verse.ThingDef named WoodLog_Karim
VolatileGlitchAviator 2021 年 2 月 21 日 上午 3:35 
Shuyajin 2021 年 2 月 20 日 下午 9:53 
I personally hate this mod. I find it very unreasonable in minimal wood situations.
Magicthize 2021 年 2 月 13 日 上午 4:50 
Would you consider adding bulk recipes?
ric 2021 年 1 月 31 日 上午 4:58 
Also I'm not pissed enough at the electric saw sound to want to impose onto others who absolutely love it that they should hate it like I do so I won't bother with opening a ticket or whatever but if you want my suggestion just make drop down options where people can change the sounds in a subsection where I open the Mod Settings during the game. Leave the default the circular saw for all I care! Have a great day.
ric 2021 年 1 月 31 日 上午 4:55 
Hi Adventurer, Thanks for your advice. Really appreciate it. I'm a bloody noob at this obviously but I'm comfortable editing xml files and kind of know what I'm doing so appreciate your clarity. What I usually do with Steam mods is edit them then plug them into my local copy of non DRM Rimworld so it's just my mod playground with dozens of direct edits because I have no idea how to write a patch and am too lazy to learn. I'm pretty sure your solution looks good so I'll implement it now so thank you!
Adventurer  [作者] 2021 年 1 月 29 日 下午 11:37 
@ric
Okay, I am going to be blunt, sorry. First restore these patches to what they originally were. They are unrelated to what you want to do and only change the volume of specific sound files. I also wouldn't recommend just editing the folder path within a SoundDef (especially when the sound def for Recipe_MakeWoodPlanks_Electric is different from Recipe_MakeBow) unless you know why each variable exists and is doing.

If you want to just replace the sound file used by the woodworking tables either open my RecipeWoodworking.xml within .../Defs/RecipeDefs and replace each Recipe_MakeWoodPlanks_Electric within soundWorking with Recipe_MakeBow or make a patch that does that for a more semi-permanent solution. If you want to never hear the sound def: Recipe_MakeWoodPlanks_Electric, create an issue on GitHub or a discussion on here and I can help out better without being limited by the character count. If you need help with creating the patch, do the same and I will assist.
ric 2021 年 1 月 29 日 上午 11:08 
Hi Adventurer. Thanks for updating this mod! A couple of pages down you gave advice to another player who wanted to lower the sound volume for the woodworking bench. Well I would like to change it entirely, the circular saw can be a bit nerve wracking when it's constantly going on and makes me think I'm in a big city with construction outside at night. I've actually changed the code you referenced so it links to another sound file I enjoy much more but it doesn't seem to be working. Do you mind looking at your modified code in my next post and letting me know if I did anything wrong? I appreciate your time! This is from the A-ExpWoodVanilla.xml file from the 1.2 folder.
CrazyOatmeal 2021 年 1 月 20 日 上午 7:56 
Fair and understandable.