Killing Floor 2

Killing Floor 2

Custom Zed Waves
18 条留言
PissJar  [作者] 2019 年 6 月 24 日 上午 11:03 
I could do that in theory, but I didn't work on this mod for absolutely ages. I don't think I ever will again
Windows11 2019 年 6 月 23 日 上午 9:59 
Can you add a Interlock with maxmonsters? sometime server is crash when there are too many zed spawn
PissJar  [作者] 2018 年 10 月 11 日 下午 1:35 
Didn't know this was still relevant to be honest.
PissJar  [作者] 2018 年 2 月 27 日 下午 12:38 
1. Yes, you open up the SDK and reimport the (default) skins of the weapons. I recommend only messing around with _D (diffuse). Once reimported, you save the package and it'll be in my documents\my games\killingfloor2\kfgame\unpublished\brewedpc. All you need to do is copy the upk over to the published folder in the beforementioned kfgame folder and it should work.

2. Since sounds are bound to animations, I don't see a viable way to readd the sounds. Maybe the XMAS ZED_ARCH makes it work but I'm not too certain since I never messed around with it.

I hope this answer has helped you
Spooky 2018 年 2 月 27 日 下午 12:05 
thank you for the answer.:steamhappy:
...it works = but the ZED_ARCH.upk´s are in BrewedPC/Packages/ZEDs - and they come in the ZEDs folder of the game!!!
Now I have two more questions =
1.is there a way to use custom skins offline(WeaponSkins...)???
2. is there a way to activate the original sounds, for example from XMAS zeds?
3.thanks...
PissJar  [作者] 2018 年 2 月 24 日 上午 11:23 
Without a mod, it could work if you were to do some fiddling around with ZED_ARCH.upk in your BrewedPC folder of your game. The XMAS_ZED_ARCH should be in there somewhere. Copy this XMAS_ZED_ARCH to your Published\BrewedPC and rename it to ZED_ARCH and it might just work. GL
Spooky 2018 年 2 月 24 日 上午 11:20 
is there a way to change the zeds skins without mod?
christmas zeds ...
about the ini or something ???
Thank you.
PissJar  [作者] 2018 年 2 月 24 日 上午 9:31 
I haven't updated this in ages and I cannot verify that it still works. Instructions on how to add it are in the description. Regarding the location of xmapvote.ini, it is not related to this mod whatsoever but should be in the Config folder if present at all.
Spooky 2018 年 2 月 24 日 上午 8:51 
a tutorial step for step would be nice !!?
Location of xmapvote.ini ???
AiVo7z 2017 年 8 月 25 日 上午 9:58 
Works great, thank you! Probably the only mod of this Kind not outdated and working atm.
Skeedie 2017 年 8 月 24 日 上午 6:13 
alright thanks anyways.
PissJar  [作者] 2017 年 8 月 24 日 上午 5:53 
Nope.
Skeedie 2017 年 8 月 24 日 上午 12:25 
is this mutator white listed?
OldSchool 2017 年 7 月 29 日 下午 2:11 
Thank You.
PissJar  [作者] 2017 年 7 月 29 日 上午 7:24 
I wasn't aware of its author, and this is a modified version.
OldSchool 2017 年 7 月 29 日 上午 3:23 
I see you published this to workshop using my code. If your going to copy my work atleast have the common courtesy to ask me first and give me the credit.
PissJar  [作者] 2017 年 7 月 22 日 下午 12:05 
There is support for boss spawn. E.g if you want Hans to spawn on wave 4 you can do kfgamecontent.kfpawn_zedhans with maxspawns 1
Windows11 2017 年 7 月 22 日 上午 10:46 
Not support boss spawn?