全面战争:战锤

全面战争:战锤

Mixu's Empire of Man 2.0.
184 条留言
Captain Titus 2022 年 9 月 1 日 上午 10:57 
IE Update?
Valexclones 2021 年 9 月 10 日 上午 6:16 
the mod doesnt appear on kaedrinss mod manager
andarara 2020 年 12 月 7 日 上午 2:40 
Mixu. Is there a version of this mod for TW:Warhammer II?
Miracle Johnson 2019 年 8 月 20 日 下午 6:46 
can Midddenheim or Middenland can be playable in Custom Missions
Miracle Johnson 2019 年 8 月 20 日 下午 6:37 
Where are the rest of the units like Warrior Priests of Ulric and Swords of Ulric, Wolf Kin and Knights of the Black Bear?
NotATF76 2018 年 12 月 5 日 上午 9:07 
is there any way this could be made compatible with the "+150% unit size mod"? I prefer larger scale battles and so I use that mod; however that makes mods that add units, such as this one, a bit useless because they are always outnumbered massively by vanilla units
thaygiaomap2000 2018 年 8 月 18 日 上午 3:04 
do we have war 2 version ?
Tanit 2018 年 7 月 18 日 上午 2:09 
Got permission from Mixu to use his work in my TWWH2 mod, I am making a massive Empire unit list as part of my mod. Only Altdorf so far, but check it out! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1207249698
Sparkle Eldar 2018 年 7 月 6 日 下午 2:55 
looking forward it in game 2 too
Patient Zero 2018 年 7 月 5 日 下午 6:57 
This is the best mod i used for my empire playtrough i know this propably won't make it since i read the comments but still hoping it could make it someday into game 2 because it feels really empty without this mod...
Jeff the Hobo 2018 年 6 月 15 日 上午 11:01 
I shall continue dreaming until this mod eventually returns to us in Mortal Empires.
Suspense 2018 年 5 月 22 日 下午 1:04 
I've been waiting so long for this to make it to Mortal Empires. It's so terrible going back to vanilla Empire. They're basically unplayable in comparison.
Philodox 2017 年 12 月 29 日 下午 9:35 
Simply one of the best Empire mods for TW:W because of its high standards: faction/lore unit relevance, numbers balance and sheer prettiness of the models/textures. I wish I could help port this to TW:W2...
Rustic Clover 2017 年 12 月 9 日 下午 6:13 
@Mixu
Do you think you'll port this to Warhammer 2? The Black Guard of Morr especially are basically my dream unit, and they were done properly in this mod particulary IMO using greatswords and having a lack of capes, so I'd be immensely happy to see this in Warhammer 2 especially since there's the themed Gods of the Empire traits for generals now in that.
treborter 2017 年 11 月 24 日 上午 5:38 
Hey now that the foundation updates been confimred, any chance youll try porting this again?
Greyscale 2017 年 11 月 13 日 上午 10:32 
Fingers super crossed that this well some day make it onto WH2 ;)

Let us know if Patreon support is ever necessary!
MrWhite 2017 年 11 月 5 日 上午 11:56 
Really bad to hear, that was the best Empire unit&buildind mod i've ever found on workshop
Superbreadninja 2017 年 11 月 3 日 上午 11:17 
Damn that's a miserable amount of bug fixing. Sorry about that man
Mixu  [作者] 2017 年 11 月 3 日 上午 11:16 
Not that much was changed, but what they changed is so hard to notice that after 3 days of bug searching i just gave up on updating this mod for game 2
Superbreadninja 2017 年 11 月 3 日 上午 11:11 
@Mixu, understood. Didn't realize they changed it so much :/ Thanks for everything so far though!
Mixu  [作者] 2017 年 11 月 3 日 上午 11:07 
@Superbreadninja When i have about 50-70 hours of free time and motivation to rebuild this mod from scratch? It's not like CA made it easy to port these unit mods to wh2
Superbreadninja 2017 年 11 月 3 日 上午 10:54 
@Mixu, Is there any future plans for adding this to TWW2?
Rahveel 2017 年 11 月 2 日 下午 8:00 
This mod imakes Empire a bit like Patric Stewart. Many flavors, some a bit better than others. All classy.
Marilion 2017 年 10 月 28 日 下午 2:49 
Can you update for warhammer 2?
Aenarion Sindar 2017 年 10 月 22 日 下午 3:11 
Maybe I should specify better. Karl Franz skills for example, that buffs Reiksguard and Greatswords units, do they affect all units that use greatswords in your mod? And all the Reiksguard?
Samuël 2017 年 10 月 22 日 下午 2:58 
Could you make a DLC with only the Middenland units?
Mixu  [作者] 2017 年 10 月 13 日 下午 3:05 
@Überguy because CA locked campaign portraits and unit cards for lords/heroes behind file that has a file size check?

I didn't change that ph pic, because there are about 15 other mods doing that same thing, mods like all tabletop lords or crynsos' unlocker, so there never was any need for me to add that

@Mr. PyroCrab Probably
< blank > 2017 年 10 月 13 日 下午 2:58 
Oi! Did you make the Ulfric Agent? It's buggy and has Karl Franz's face, why so?
Mr. PyroCrab 2017 年 10 月 12 日 上午 9:50 
Is this gonna be updated for Mortal Empires?
Aenarion Sindar 2017 年 10 月 1 日 上午 12:35 
So do lord skills and technology affect the stats of the units in this mod?
treborter 2017 年 9 月 29 日 下午 8:07 
Thaks for the explanation, d found it odd because so many settlements had correct placements already, but then thinking back those where the ones that already had uniquie buildings/resources/battles assosiated with them.

Still a bit fuzzy on how Marienburg/erengrad got swapped around (both have uniquie buildings already) , but given what little experiance ive had modding the older games it doesnt really suprise me.
the witch 2017 年 9 月 26 日 下午 3:46 
@robert_james3 - Every settlement is associated with a set of slots that determine what buildings can go there. For example, the slot in Marienburg that allows you to build the Marienburg port there is something like wh_main_special_marienburg_port.

However, most settlements in the base game didn't use a unique slot - they'd use somehing like 'wh_human_primary' or some such. That means you'd only be able to give a building to all of the non-special human settlements or none of them.

Crynsos forces every settlement to use a unique, customized slot named just for that settlement - which means there's a slot unique to that settlement that'll let you control what buildings it can build.
treborter 2017 年 9 月 25 日 上午 4:33 
So you need Crynos for the building placements to make sense?

Odd but okay.
Mixu  [作者] 2017 年 9 月 25 日 上午 4:14 
There's no way to lock those buildings without Crynsos' faction unlocker, so there's nothing i can do about it
treborter 2017 年 9 月 25 日 上午 2:56 
Hey the great temple of Mannaan is shwoing up in Erengrad not Mreinburg... Hochland/Templefoh also have the laurelorn buildings....

Bug on my end?
MrStaline 2017 年 9 月 23 日 上午 4:59 
For me, the knights of the blazing sun (foot) have 250 weapon strength... A bit too much for my taste ^^
Hakazin 2017 年 9 月 22 日 下午 2:33 
There's an issue with using this with the Lgendary Lords Remasterd mod. Karl Franz gets two copies of his Leader of Men skill, and the Imperial Dragon gets replaced with one of them.
fireman_steve 2017 年 9 月 22 日 下午 1:51 
@mixu will think abouit readding the guard of golden cross for middenland? just wondering, they where a pretty cool unit.
Rachel L 2017 年 9 月 17 日 下午 4:24 
@Mixu, do you think you could make some WE units that are missing from the game?
the witch 2017 年 9 月 17 日 下午 3:16 
Do you know if it's possible to replace a building using a script? I'm working on support for the mini-campaigns for a few mods, and this mod has an incompatability with Middenheim in dlc03 with Crynsos's unlocker.

Crynsos adds the vanilla Great Temple of Ulric to Middenheim in dlc03, which you disable as part of your fabulous integrated 3-tier Temple of Ulric chain. I could swap the building in startpos, but would prefer to avoid it - so I'm wondering if there's a good way for me to use some lua scripting to swap the building out when the campaign starts. I can figure out how to destroy a building, but I haven't found lua functions for adding a building to a settlement.
Marilion 2017 年 9 月 16 日 下午 9:51 
Ok... i said that, because the teutogen guards and the White Wolfs, their ranks and melee attacks are lower than the other mod....and it have also much more teutogen guard.....anyway...thanks..
Mixu  [作者] 2017 年 9 月 16 日 下午 3:15 
@RafaL yep

@nasosmanaris Not gonna happen, sorry
Rachel L 2017 年 9 月 16 日 下午 3:11 
Rachel L 2017 年 9 月 16 日 上午 9:30 
@Nasosmanaris, this mod replaces the empire of man mod. That mod has been abandoned now.
Marilion 2017 年 9 月 16 日 上午 8:57 
Excume... Can you do it this remarkable mod to work with (Mixu's Empire of Man ) ??????
please.........
Rustic Clover 2017 年 9 月 15 日 上午 1:03 
This is a small thing, I know, but could you have it where the Black Guard of Morr have no helmet variations that include the bottom part open where you can see their bearded lower faces? As in lore they're suppose to have all-enclosed helmets 100% of the time.
Rachel L 2017 年 9 月 13 日 下午 6:42 
I have to agree with @superbradninja.
Superbreadninja 2017 年 9 月 13 日 下午 5:30 
Is it possible to make the Castle Reiksguard an upgrade from the Reiksfort? Just wondering because a number of other mods seem to use the Reiksfort and there doesn't seem to be much reason or space to have both.
Mixu  [作者] 2017 年 9 月 12 日 上午 12:16 
I haven't tested mini campaign with this mod, but i know that Crynsos hasn't made mini campaigns moddable, probably just to save time for other more important things
the witch 2017 年 9 月 12 日 上午 12:09 
Ah, OK - Crynsos hasn't applied his modular settlements treatment to the Eye for an Eye campaign, and I'm seeing some compatability/default stuff from Empire of Man there as a result.

I'll go poke Crynsos, sorry!