全面战争:战锤

全面战争:战锤

Sebidee's Better Army Stances
15 条留言
thaygiaomap2000 2018 年 8 月 27 日 上午 8:20 
update for norsca please . -3 PO can't change
Tanaka 2018 年 6 月 10 日 下午 2:05 
Did you ever figure out the hidden -3 PO when raiding? This has also been driving me crazy to try and find!
MAG 2018 年 5 月 20 日 下午 12:12 
logybearskin use another effect with same result, eg wh_main_effect_public_order_characters
and set the dummy to zero to get somewhat consistent PO UI
Yellow Bear 2017 年 12 月 2 日 下午 7:07 
its driving me nutz. I even made a mod changing only the Public order hit when raiding. no change. the effect stays at -3 even though the raid option in-game says it will cause -10... there must be a settlement effect that adds the -3 PO when raided, The effects_bundles_to_effects_junctions_table doesnt seem to actualy modify this mechanic.
Should have been tipped off when it says ...Public_order_hit_DUMMY" we need to find the what is actualy causing the -3 PO when raided, This is just the dummy value for the UI,
Yellow Bear 2017 年 12 月 2 日 下午 3:58 
I did some poking around but I can't seem to find the problem with the raiding stance public order hit. It remains at 3 when the mod file changes it to 10. Someone else give it a go please???
Last-Aztec-Descendant 2017 年 11 月 28 日 上午 10:07 
hey Sebidee's i can't seem to comment on your warhammer 2 mods jw if you could create some cool units i thought of

Infantry

Sea elf raiders sword and shield tier 1 high elf sword and wood elf shield wears high elf archer armor vangurad deployment frenzy

Sea Elves swordsman sword and shield tier 2 high elf sword and high elf shield wears lotheren sea guard armor anti infantry high leadership armor piercing frenzy

Citadel Sea Elves heavy swordsman sword and shield tier 3 wields high elf sword and shield wears swordmasters of hoath armor cause fear armor piercing magical damage

Elite Sea Elves serpents two handed axeman tier 3 wields high elf twohanded axe and wears serpent clock armored armor piercing high leadership

Sliver swords sword and shield tier 3 wields high elf sword and shield amored

Sliver spears spear and shield tier 3 wields high elf sword and shield
Player 2017 年 8 月 21 日 下午 9:48 
Raiding stance (for beastmen at least) reduces movement range by 33% why? Since it only takes 25% of movement range to get into the stance, this just adds a pointless extra step of entering regular movement, moving, and then going back into raiding.

If I might make a suggestion, since norsca (top raiders) requre zero movement points to enter raiding stance, could you make beastment and chaos either require zero (since they are also raiders at core) or something much lower like 5 or 10%, and also remove the movement reduction?

Their lore/tactics definitely allow for them to be CONSTANTLY raiding, so it should be merely a choice between ambushes and raiding, without much penalty to them. Also, for a cool little addition you could make beastmen ambush stance invisible, since that would also fit their lore, but I'm not sure if that's overpowered. I think this would also make up for the lack of forced march stance for them, as that is a big hinderance.
CapitaineYolo 2017 年 7 月 29 日 上午 9:09 
hello ^^ I like your mod and found a bug. playing as the empire raiding causes -3 public order, when according to the description it should be 10
Sebidee  [作者] 2017 年 7 月 22 日 上午 6:44 
The vampires use their magic to raise undead and corrupt the land that way. That's how they spread vampiric corruption.
pleeb2 2017 年 7 月 21 日 下午 8:35 
Why would it be that Vampire channeling boosts their corruption, but not Chaos? I can see the the difference for the sake of gameplay; the undead are very much dependent on corrupting the land they're in so that they can keep their cities running, and so their armies don't fall literally to pieces. Chaos Warriors just pick up shop and travel all over the place.

Yet it clashes so much with what we've seen of Chaos, in any medium, in either Warhammer universes. When a sorcerer channels their magic, that means calling on demons and opening a rift in the warp. This leads the usual fiery skies, voices in our heads, walls bleeding... all the jazz we associate with Chaos corruption. That nothing is happening when the sorceror's are strengthening their power just feels... off.

Again, the two factions rely on their respective corruption very differently. They definitely shouldn't get the same buffs. But could Chaos get at least a +1?
Rachel L 2017 年 7 月 18 日 下午 7:50 
I have a suggestion. Can you make so the WE ambush stance is like the normal "ambush" stance from the beastman (maybe just a little worse). Also, if possible, do the same to snarknisk (or however he is called), in the lore, he is said to be very sneaky, catching enemies off guard.
Ω 2017 年 7 月 18 日 下午 7:43 
Bravo
Saldyn 2017 年 7 月 18 日 上午 4:06 
I've been waiting for a mod like this without having to use SFO.

I really like playing Beastmen and Chaos but raiding stance was so useless. This mod spices up everything.
Varangian 2017 年 7 月 17 日 下午 12:13 
same
cdj1506 2017 年 7 月 17 日 上午 3:29 
its COOL!