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Oh! Whoops. Yeah, restarting and trying the commands again works. Thanks for the help. xD
You should have just used "globals.EnablePlayerHealthBars(2)", but when you first entered "globals.EnablePlayerHealthBars=2", you have overwritten the function in that variable and thus it couldn't be called anymore.
Start the game again and use "globals.EnablePlayerHealthBars(2)" again, it will work.
The first reports no issue but doesn't work, and the second prints a Lua error. I'm not sure why this happens, and any help would be greatly appreciated. Kind regards. :)
globals.EnablePlayerHealthBars(2)
as a function call, not as an assignment.
I noticed a small issue today, not sure what's causing it, but regardless of Player Health Bar setting, the floating Health/Armour bar is always above me in 3rd person, getting in the way of the crosshair. I had the Lua error thing, followed the instructions in the description, and now it works without errors, but the globals.DamageBarStatus() says that it's always set to player health bars for all players, even if I try and change it. Any help?
This is something I got just today. Will you fix soon?
It's not really annoying, but it is kinda weird to see ugh-zan have two bars at the same time :)
globals.EnableDamageNumbers(0)
in console.
globals.EnableMonsterHealthBars(2)
is the command you're looking for.
globals.EnablePlayerHealthBars=1
before using correct command. By doing this, you overwrite function
globals.EnablePlayerHealthBars()
with number 1, so after you did this you won't be able to use the function for the rest of playsession.
Solution: restart game and use commands properly.
https://pastebin.com/raw/7gcJnHi5
I get the following mesage.
[string "globals.EnablePlayerHealthBars(0)"]:1: in main chunk
Anyway, try deleting "Serious Sam Fusion 2017/Content/Config/DMGNumbers.txt" file.
is correct.
Do you get any answer from console when typing this?
I tryed globals.EnablePlayerHealthBars(0) , globals.EnablePlayerHealthBars=0 , globals.EnablePlayerHealthBars=(0) but the health bar still stays there....
globals.EnableMonsterHealthBars(2)