Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Health bars and Damage numbers
98 条留言
SiberianIceBomb 5 月 3 日 上午 10:29 
Hmmm... I don't see a point of putting an health and armor hud icons over yourself like over your own character like Sam, but cool nonethless
Lankycide 2021 年 12 月 4 日 上午 4:58 
@NSKuber:
Oh! Whoops. Yeah, restarting and trying the commands again works. Thanks for the help. xD
NSKuber  [作者] 2021 年 12 月 4 日 上午 2:45 
This didn't work precisely because you entered these two commands in this order.
You should have just used "globals.EnablePlayerHealthBars(2)", but when you first entered "globals.EnablePlayerHealthBars=2", you have overwritten the function in that variable and thus it couldn't be called anymore.

Start the game again and use "globals.EnablePlayerHealthBars(2)" again, it will work.
Lankycide 2021 年 12 月 3 日 下午 12:46 
Hello again. So I've recently gotten back into Fusion, and I've tried disabling the health bar above my own head in third person, and I typed the command both as "globals.EnablePlayerHealthBars=2" and as "globals.EnablePlayerHealthBars(2)" as you instructed, and neither seem to work.
The first reports no issue but doesn't work, and the second prints a Lua error. I'm not sure why this happens, and any help would be greatly appreciated. Kind regards. :)
NSKuber  [作者] 2021 年 11 月 2 日 上午 11:29 
Maybe. Maybe not.
Shockwave 2021 年 10 月 29 日 下午 10:27 
So is this what inspired croteam to use this in SS4?
NSKuber  [作者] 2021 年 8 月 28 日 下午 10:18 
You have to write it like this:
globals.EnablePlayerHealthBars(2)
as a function call, not as an assignment.
IAmSympathy 2021 年 8 月 27 日 下午 1:18 
I also have the same problem as SCP Book. Even if I type globals.EnablePlayerHealthBars=2, it still shows the health bar over my character in third person
NSKuber  [作者] 2020 年 11 月 3 日 上午 1:42 
Hm, that makes sense, I don't remember if there is a function to detect boss, however. I will check.
LOL DUDE 2020 年 11 月 2 日 下午 7:57 
Great mod! However, do you think you could add an option to hide overhead health bars for bosses that already have health bars displayed on the player's HUD?
o'night 2020 年 10 月 14 日 上午 7:26 
yeah nope, oops!
NSKuber  [作者] 2020 年 10 月 14 日 上午 7:21 
Are you... sure you are commenting on the right mod page?
NSKuber  [作者] 2020 年 4 月 18 日 上午 7:53 
Hey, @SCP Book, I have tried and I don't seem to be able to reproduce the issue - all the settings are changing properly. I also deleted the config file, works after that. Did you still have issues after our last conversation?
NSKuber  [作者] 2020 年 1 月 15 日 上午 12:23 
Hm, thanks for the heads up, will check it out!
Lankycide 2020 年 1 月 14 日 下午 6:07 
After doing some testing, I found that damage numbers are also stuck at Cumulative, but damage number colour is still changeable.
Lankycide 2020 年 1 月 14 日 下午 5:48 
NSKuber, still doing amazing work and readily helping out answering questions. Thank you! :D

I noticed a small issue today, not sure what's causing it, but regardless of Player Health Bar setting, the floating Health/Armour bar is always above me in 3rd person, getting in the way of the crosshair. I had the Lua error thing, followed the instructions in the description, and now it works without errors, but the globals.DamageBarStatus() says that it's always set to player health bars for all players, even if I try and change it. Any help?
NSKuber  [作者] 2019 年 12 月 27 日 下午 8:50 
That's technically not a HUD mod - Sam HUD is pretty weakly customizable (and requires replacing stuff), so this one (as well as Custom Weapon Management menu, which also works in VR) does its thing inside actual game 3D space using models.
Hiki 2019 年 12 月 27 日 下午 8:46 
Appreciate it, i sometimes feel dumb asking if a mod will work in VR but when its a hud mod its unclear since the huds are so different between flat and VR
NSKuber  [作者] 2019 年 12 月 27 日 下午 8:45 
Yeah it does. And no problem, it's not obvious whenever certain mod would work in VR or not.
Hiki 2019 年 12 月 27 日 下午 7:08 
New to serious sam modding, forgive me if this is a dumb question but this functions in VR as well right?
NSKuber  [作者] 2019 年 8 月 30 日 上午 4:20 
The mod just received a significant optimization update, which also switches default values of monster health bars and damage numbers to 2.
GrechHerald 2019 年 2 月 10 日 上午 2:07 
got some troubles, can't remember how to change the parameters using the commands
Riba4ok13 2018 年 7 月 11 日 上午 1:23 
Когда играл в карту forbidden genesis, я заметил, что у нового врага, который атакует всех, не показывает полоску хп сверху и дамаг... Возможно это из-за того, что он атакует всех ( кроме своих ). Это поправимо?
NSKuber  [作者] 2018 年 2 月 2 日 下午 6:51 
That's not my script, and definitely not related to this mod. I'll ask other scripting modders.
PootisMayo 2018 年 2 月 2 日 上午 10:22 
Lua error> [Content/SeriousSam3/Scripts/CustomWorldScripts/MathMisc.lua]:74: attempt to call global 'DestroyRandomNumberGenerator' (a nil value)

This is something I got just today. Will you fix soon?
BlueCat 2018 年 1 月 10 日 上午 4:23 
Doesn't sound like an easy task, so you decide what to do.
NSKuber  [作者] 2018 年 1 月 8 日 下午 6:53 
Script can't tell if an arbitrary enemy is a boss or not, so the best I can do is try to manually list all TFE, TSE and BFE bosses and disable bars for them.
BlueCat 2018 年 1 月 8 日 上午 11:06 
Can you make a feature that disables the bars of any (custom) enemy that uses the in-game boss bar?

It's not really annoying, but it is kinda weird to see ugh-zan have two bars at the same time :)
NSKuber  [作者] 2017 年 11 月 5 日 上午 5:33 
Sure, type
globals.EnableDamageNumbers(0)
in console.
Serafettin 2017 年 11 月 5 日 上午 4:50 
is it possible to remove the damage numbers?
NSKuber  [作者] 2017 年 11 月 4 日 上午 9:31 
I mean, not showing bars at full health.
NSKuber  [作者] 2017 年 11 月 4 日 上午 9:31 
This is already implemented.
globals.EnableMonsterHealthBars(2)
is the command you're looking for.
FAB 2017 年 11 月 4 日 上午 9:08 
Would be nice if the mod did not show health bars of enemies with full health, would make the mod less of a mess graphicaly. Would also be nice that the numbers pop up higher over the enemies models.
Tayzor Azul 2017 年 9 月 14 日 上午 10:45 
it worked :) Funny
NSKuber  [作者] 2017 年 9 月 14 日 上午 9:19 
Here are your problems: in both logs I see you type

globals.EnablePlayerHealthBars=1

before using correct command. By doing this, you overwrite function
globals.EnablePlayerHealthBars()
with number 1, so after you did this you won't be able to use the function for the rest of playsession.

Solution: restart game and use commands properly.
NSKuber  [作者] 2017 年 9 月 14 日 上午 8:32 
That's interesting, but I asked for a full log of a session, if you would be so kind.
Tayzor Azul 2017 年 9 月 14 日 上午 7:29 
When I put this command globals.EnablePlayerHealthBars(0)
I get the following mesage.
[string "globals.EnablePlayerHealthBars(0)"]:1: in main chunk
NSKuber  [作者] 2017 年 9 月 14 日 上午 3:59 
Hm, could you please post your log ("Serious Sam Fusion 2017/Content/Logs/Sam2017_Unrestricted.log") to pastebin.com and link here?
Tayzor Azul 2017 年 9 月 14 日 上午 3:22 
Deleted it. Same thing the Healh bar on my model is still there if set to 0 or 2
NSKuber  [作者] 2017 年 9 月 11 日 上午 1:52 
Neither error nor any confirmation message? Huh, strange.
Anyway, try deleting "Serious Sam Fusion 2017/Content/Config/DMGNumbers.txt" file.
Tayzor Azul 2017 年 9 月 11 日 上午 1:29 
I get nothing. The other commands work fine and give me an message on what it did.
NSKuber  [作者] 2017 年 9 月 10 日 下午 6:49 
globals.EnablePlayerHealthBars(0)
is correct.
Do you get any answer from console when typing this?
Tayzor Azul 2017 年 9 月 10 日 下午 2:58 
Something is wrong with the globals.EnablePlayerHealthBars command.
I tryed globals.EnablePlayerHealthBars(0) , globals.EnablePlayerHealthBars=0 , globals.EnablePlayerHealthBars=(0) but the health bar still stays there....
Moose 2017 年 9 月 2 日 下午 2:40 
Thanks a lot! I've only recently started modding SSF and so far this is my favourite workshop package.
NSKuber  [作者] 2017 年 9 月 2 日 上午 12:17 
As suggested by TheMooseIsLoose, added alternative mode for monster health bars, where monster health bar isn't shown while monster is at full health. Enabled by following command in console:
globals.EnableMonsterHealthBars(2)
Moose 2017 年 8 月 30 日 上午 11:10 
Very nice. I would suggest having HP bars on monsters disabled if monster health is 100%.
Lankycide 2017 年 8 月 26 日 上午 2:25 
Ah, okay. No problem, and thanks again. I'll be crash-testing it soon enough! :)
NSKuber  [作者] 2017 年 8 月 26 日 上午 2:24 
I don't know about your crashes, I just discovered this one accidentaly today morning, I hope it didn't cause much trouble to other players. Sirian Warship present on the level was causig it, so maybe crashes were present on other BFE levels that have it.
Lankycide 2017 年 8 月 26 日 上午 2:19 
Oh, cool! The crashing thing that I talked about a while back was fixed. It was an issue with Summer in Cairo specifically? That's odd, since my game crashed regardless of level. Either way, thanks for the fix! :D This mod is truly epic.