安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
comment actually for the FIRST TIME in five months; this is
literally the LONGEST time I have ever waited to check on
a comment LOL
(How the heck did that happen? XD)
except it's Spyro. It might not work anymore, but still, I really like it. Could you by any chance
make a scary "Spyro.EXE" playermodel to use with this?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=430356401&searchtext=spyro+artisans
Can't believe people still manage to find it to be honest.
Hint. Hint.
Also yeah, I just checked it out. He directly ported it, which is pretty awesome. Or he recreated it, or something. Point is, it's amazing.
...turns out, he also made the Spyro Skyrim mod. Interesting!
*DDM, btw
Here's a link to the GOOD map by Morganicisim
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=430356401&searchtext=artisans
He seems to have a bunch of other Spyro stuff too. I'm gonna check out what else he has too, I'm pretty interested :P
Mm. I'll keep this as well, for storage purposes (despite me getting missing texture errors). Still, with no disrespect intended, do you happen to have the link for it?
How about porting off the original PS1 level?
If source SDK ever decides to like me again, and allow me to work with it then I will totally make a new one. However SDK has not been functioning properly for a long time for me. Believe me I would love to get back into mapping but none of the fixes I've tried have worked. Some of them made it possible to use hammer again... Somewhat possible anyway... but it just doesnt want to let me work without say... incredible amounts of lag, crashing, or compiles that change nothing.
So I will say that If I get it working properly, yeah you can have a daytime, closer to the orginial version. But with SDK in its current state it would have to be a no for now.
@!B0XY To be honest when I made this I was horrible at lighting, so I made everything dark lol, I don't have the original file anymore for this map. Though if I did want to revisit the map I would probably remake it all together. Not saying I won't, not saying I will either though.
Source SDK seems to... Absolutely hate everything about me... Sooooo... Who knows, maybe I'll get it working properly and then make a new version of this. My god its been 3 years already o_o
if you can do that that would be awesome and there is not allot of LOS version of spyro stuff in the work shop ps sorry for grammer kinda sloppy