安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
y'all already know what it is for
Thanks very much. I love the gun personally with no regrets. Only thing it really needed was maybe a better reload animation and maybe a better texture to suit KF more.
It's actually why I made this as I couldn't be bothered to wait for the official one which took up to 6 months to release. It ended up being commando when I thought it was going to be for Firebug, which I did for mine.
I would have to reanimate everything and rerigg it.
http://cdn2.armslist.com/sites/armslist/uploads/posts/2011/05/09/134062_01_thompson_auto_ordanance_tommy__640.jpg
1.) Open up your KF/System/ folder.
2.) Open up the weapon .ucl file. Look at the PickupClass.
Use that code. Works with all weapons.