安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And since you require a target for these spells, a non-hostile person/target (that can lose health and be affected by flee and other spells) would be nice.
Just to be clear, I love the concept.
If you're standing on the bed in the archmage quarters, and face at the entrace (through the wall), there should be a glowing gateway on the wall inbetween you.
I honestly have never done a run-through where it didn't show up, so if it's not there, I don't know why.
I have looked around the enitre archmage's quarters and could not find it.
Do I need to start a new run for it to appear?
It would be. And it has been something Ihat I have tried, sadly, not easily doable.
It only uses magic effects from the core game, no expansions.
It won't have all the changes I made before I got a chance to upload and comp crashed . I'll likely get around to it (which is a pity, as Doht had more work put into it than Ayem, Bedt, and Cess combined). My current (tenative!) plan is to get around to working on it around winter vacation. At that point, I'm going to try and get it much closer to the crafting system in morrowind/oblivion. Also, I've been talking with the people at TESrenewal project, and it will probably be included there too to assist with their magic crafting.
You're welcome!
All of the spell effects and shout effects of the base game are included. None of the spell effects for the DLCs are included.
It's in the archmage chambers, you have to complete the mage's guild quest (hence the name "archmage" spellcrafting. :D )