Killing Floor

Killing Floor

Zed Manager (ex. Custom Monster Balance, ScrnMonstersMut)
Ergebnisse 1–10 von 38
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Update: 1. Apr. 2015 um 23:34

v5.00

Update: 21. Mrz. 2015 um 4:54

v4.40:
- Added new config for Pure DooM3 Mode (ZedCfgD).
ScrnDoom3KF mutator is required to use this mode.
- MUTATE VOTE ZED <UserName> LOCK|UNCLOCK -- allows server admin to lock/unlock zeds

Update: 29. Nov. 2014 um 12:19

v4.31:

  • Configs updated to include Female Fleshpound MKII
  • Added new config for SuperZombies. Note that Super Crawlers, Stalkers and Fleshpounds are not fully compatible without running SuperZombiesMut. Others super zeds can be used with out it. If you are using SuperZombiesMut, then set all zeds to FALSE in SuperZombieMut.ini.
  • Replacing standard zeds replaces them in special and boss squads too.
  • bAllowVoting is not global anymore and can be set for each config individually.
  • Fixed Tesla Husk head's hitbox (thanks to Skell for an idea)
  • Shivers now are spawning in last Boss squad too.
  • Fixed Shiver's head hitbox
  • Raised decapitation bonus for assault rifles. Now headshot from SCAR or FNFAL instantly kills 6p HoE Shiver.

Update: 17. Okt. 2014 um 3:45

- Compatible with KF 1062
- Configs updated to include Shafter, Goreshank, Sick and Fatale and
support them "out-of-the-box"

Update: 10. Okt. 2014 um 6:05

Fixed Jason's damage resistance against M99

Update: 9. Okt. 2014 um 10:10

Updated Brute and Jason.
- Fixed Brute headshot damage multiplier from Commando weapons
- Fixed Jason's animation, when he gets raged after the stun

Update: 3. Jul. 2014 um 1:15

Updated for compatibility with KF v1059

Update: 18. Jun. 2014 um 3:05

Shiver updated

Update: 5. Mai 2014 um 6:55

v4.10
More details @ Group's Page

Update: 29. Apr. 2014 um 1:14

ScrnMonstersMut replaced with ZED Manager
v4.03