RimWorld

RimWorld

Zombieland
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Uppdatering: 29 aug, 2021 @ 17:51

Zombieland v2.4.3 fixes an endless recursion in the mod remover.

Uppdatering: 29 aug, 2021 @ 14:38

v2.4.2 improves the removal function of Zombieland

Uppdatering: 28 aug, 2021 @ 3:00

v2.4.1 hides internal zombie serum filter

Uppdatering: 25 aug, 2021 @ 10:16

v2.4 speeds up job scanning (extract zombie serum and double tapping)

Uppdatering: 9 aug, 2021 @ 15:23

v2.3.3 improves RimConnect integration

Uppdatering: 2 aug, 2021 @ 19:19

Zombieland 2.3.1
Fixes turrets shooting electric zombies
Fixes effects rendering
Fixes zombies passing doors without delay

Uppdatering: 28 jul, 2021 @ 1:21

maintenance mode

Uppdatering: 27 jul, 2021 @ 2:41

v2.3 supports RimWorld 1.3

Uppdatering: 14 jul, 2021 @ 10:45

v2.2.7.1 fixes the "needs material" bug. It was caused by an underdocumented, weird feature in RimWorld Vanilla that I did not understand. Sorry for that, I try my best to catch those things but I don't always succeed.

Uppdatering: 14 jul, 2021 @ 0:41

v2.2.7 fixes the bug with no new zombies when you turn off dynamic threat