RimWorld

RimWorld

Zombieland
Viser 61–70 av 214 bidrag
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Oppdatering: 29. aug. 2021 @ 17.51

Zombieland v2.4.3 fixes an endless recursion in the mod remover.

Oppdatering: 29. aug. 2021 @ 14.38

v2.4.2 improves the removal function of Zombieland

Oppdatering: 28. aug. 2021 @ 3.00

v2.4.1 hides internal zombie serum filter

Oppdatering: 25. aug. 2021 @ 10.16

v2.4 speeds up job scanning (extract zombie serum and double tapping)

Oppdatering: 9. aug. 2021 @ 15.23

v2.3.3 improves RimConnect integration

Oppdatering: 2. aug. 2021 @ 19.19

Zombieland 2.3.1
Fixes turrets shooting electric zombies
Fixes effects rendering
Fixes zombies passing doors without delay

Oppdatering: 28. juli 2021 @ 1.21

maintenance mode

Oppdatering: 27. juli 2021 @ 2.41

v2.3 supports RimWorld 1.3

Oppdatering: 14. juli 2021 @ 10.45

v2.2.7.1 fixes the "needs material" bug. It was caused by an underdocumented, weird feature in RimWorld Vanilla that I did not understand. Sorry for that, I try my best to catch those things but I don't always succeed.

Oppdatering: 14. juli 2021 @ 0.41

v2.2.7 fixes the bug with no new zombies when you turn off dynamic threat