Stellaris

Stellaris

Elves of Stellaris
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更新于:2018 年 9 月 8 日 上午 7:41

3.6
Gameplay:
- New Lhuren civilization added.
- New Civic: Great Firewall. Creates a large shield like device around your homeworld that ... does stuff.
- New system start: Aurlûnor Cluster. A group of cluster systems with ~5 to ~7 stars in each system. Designed for building tall. (Be sure to check out the planet Mixa in the nearby Brassenari system. Will have some fun anomalies in future versions!)
- More freezing sounds added for Lunari worlds.

Portraits:
- New Lhuren elven/drow subgroups with: Semi-Han styled clothes, new hairstyles, and new eye colors.
- Added several new female and male portraits.
- Lunari selections updated.
- All portraits reworked. Some "drugged out" portraits went through rehab. ;-)
- Eastern-style portraits moved to Lhuren subgroups. Now western elves don't have to be jealous of the cute eastern elves. ;-) ;-)
- New Drow subgroup: True Drow. Red eyes only and mostly white hair.
- Dunmer portraits added. These are lighter versions of the new Drow portraits.
- Drow reworked to be darker and Drowier.
- Reworked color selections for portraits. Elves get new brown eyes option. Lhuren have new "Dragon" colored eye option.
- Eye colors now dependent on subgroups.
- Added Drow portrait subgroups with Ancient Space Han clothes. :-)
- New hair colors. Weaves for some drow. White hair tweaked yet again.

Meshes:
- All ship/station/structure normals now DDS with handmade mips instead of TGAs. Result is brighter ships from a distance while playing.

更新于:2018 年 5 月 28 日 下午 4:34

3.5.8
Gameplay:
- Added new planets along with new textures to most starts.
- Some major tweaks to most starts.
- Returned asteroids to standard size instead of mammoth sized.
- Fixed moon angles. Hopefully.
- Avari ring conditions fixed.
- Localisation entries added for some new systems.

Under the Hood:
- Split Elf/Drow fallen empire initializers into multiple files.
- Split Lunari initializers into separate files.
- Deleted some unneccessery textures.

更新于:2018 年 5 月 23 日 下午 1:03

3.5.5
Gameplay:
- All system initializers reworked for 2.1. Some new surprises as well. ;-)
- Code reworked to be in line with 2.1.
- Less extreme gender policies can now be used by egalitarians (but not fanatic ones).
- Lunari namelist tweaks.
- Major rework of ELVEN4 (Eldali) namelist. Should have plenty of planets now. Among other names.
- Another tweak to the Ayleid namelist to include some cities that were missed.
- Fixed a few minor typos/grammar errors in some descriptions.

Portraits:
- Major reworking of all portraits. (This is a bit of WIP right now, bear with us.)
- New Drow subrace with traditional red eyes and white hair only.
- Knight outfit for girls updated to something that actually fits! :-)
- Fixed cross dressing elf/drow guys. We know they want the gowns, but NO.
- Initial work for the inclusion of the Lhuren (Space Elf China).

更新于:2018 年 5 月 8 日 上午 6:01

3.5
- New Meshes:
- Starbases
- Defense platforms
- Ion cannons added!!

- Ayleid namelist now has at least 300 planet names.
- Updated Drow male phenotype 5.

更新于:2018 年 4 月 14 日 上午 7:05

3.4.7
- Updated Elf and Drow girl phenotype 2.
- Updated male phenotype 5 to not be so weird. (Drow version fix coming soon.)
- Fixed Elf sensor station texture issues.

更新于:2018 年 3 月 18 日 下午 4:01

3.4.6
- Valshaquellar special project fix.
- Fixed broken primitive initializers.
- Added elven and drow defense armies and buildings. (Primitives only!!)
- Lunari namelist tweaks.
- Resilient leader trait is now automatically replaced with something else for Elves and Drow.
- Nerfed base Elven and Drow traits a bit.
- Rescaled elven SCX Carrier.

更新于:2018 年 3 月 11 日 上午 8:30

3.4.5
- System initializers have been rebalanced.
- Starting and (almost all) neighboring planet sizes were reduced by 5-7 units. Sidh, Drow and Lunari still start on 22-25 tile planets to offset their habitability/blocker maluses.
- Eilistraeeans now start on continental world and have continental preference.
- Eilistraeeans are now more xenophile and less militarist.
- Sanctuary initializer now requires Life Seeded civic to function properly.
- Sidh now start with Life Seeded civic.
- Shield Power Relays civic has been altered a bit.
- All empires that start on capitals with tile blockers that cannot be cleared from the start now instantly get research options for these blockers.
- Prescripted empire rulers now have pre-set traits.
- Avari rings are cheaper but their build time has increased by 1 year.
- Avari rings can now properly built around moons.
- Synthetic ascendancy elves can now build Avari rings.
- Fixed the floating battleship weapons issue.

更新于:2018 年 2 月 26 日 下午 5:17

3.4.01
- Those Avian outpost -things- should be visible now. ;-) ;-)

更新于:2018 年 2 月 26 日 下午 3:24

3.4
- Quick update for Stellaris 2.0. -- Everybody thank Teneb for doing the bulk of the work here!! :-)
- New Meshes: fighter/bomber models added at last.
- Added new Gender Policy: ABSOLUTE PATRIARCHY! MWAHAHAHA! Ahem. :-D
- Station shaders changed so land actually shows up.
- Initializers rebalanced inline with 2.0.
- Fallen empires inline with 2.0.
- Traits inline with 2.0. Slyvan Harmony removed as it is now redundant.
- Civics updated for 2.0. (Check latest description for current effects.)
- Avian starbases used until the real ones are finished. (I know, I know. It's a top priority to get elfy ones in!)
- Stellar Hazard effects added to Imperial Elf and Sidh systems. (50% of vanilla so it's not too nasty.)
- Adjusted mining station angle so it actually hits planets. (Drunk engineers in 2.0? :-D)

Removed:
- Lunari weapons. (Some issues with balance and we have a ton on our plate right now.)

更新于:2018 年 1 月 18 日 下午 1:54

3.3.01
- The clouds on the ringworld habitats now move! :-)