Stellaris

Stellaris

Elves of Stellaris
Zobrazuje se 51–60 z 109 položek
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Aktualizace: 5. čvn. 2019 v 7.22

4.0.7
- Added city-planet files for cities. (City styles only! Elf/Drow city planets still forthcoming.)

Aktualizace: 4. čvn. 2019 v 15.10

4.0.6

- Made Elven trait a bit less Drowish. Now has +15% consumer good needs and -10% growth rate. (Values still WIP. We may change them going forward.)
- Fixed depreciated commands in system initializers for 2.3.
- Added a new all-emitter (as in no mesh needed) beam to elf mining platforms. (Still needs some tweaking.)

Aktualizace: 21. bře. 2019 v 14.25

4.0.5
- Fixed the typo for the Valshaquellar habitability key so it actually works now.
- Added localisation keys for Sanctuary and Moon Elf habitabilities.

Aktualizace: 13. bře. 2019 v 14.55

4.0.4

- Tekartas accidents are 75% more rare.
- Changed the sky effects for Valshaquellar to be DOOM red.
- Lunari cities no longer float over the surface. :-)
- Added missing mod_drow_something_something localisation key for Valsh habitability.
- Added two new rooms for Silvermoon Hierocracy and Ilythiiri Tulshar. (From the fantastic Trace Rooms Standalone mod!)
- Fixed the Valshaquellar habitability event.
- Shield Power Relays is now a tech. Removed the civic. (Dummy civic provided for backwards-compatibility!)
- Silvermoon Hierocracy now have Exalted Priesthood civic instead of Shield Power Relays.

Aktualizace: 13. bře. 2019 v 6.18

4.0.3

- Added the "Ye cannae build a megastructure 'ere!" flag to the Sidh world.
- Fixed minor typo in Drow accidents localisation file.
- Fixed the Tulshar start not switching to the Valshaquellar planet class. (If some OTHER lesser nation uses the start. :-D)
- Fixed the texture of the habitable part of Valshaquellar adopting the nation's flag color.
- Fixed Drow Fallen empire city-planets having more districts than they should.
- Added the missing localisation entries for the Drow fallen city-planet nobody should probably colonize. Ever.
- Redid Avari Ring implementation to match the more modern Avari Shields/Sidh rings. (Makes things easier for patches!)

Aktualizace: 12. bře. 2019 v 7.20

4.0.2

- Changed references of the deprecated "pc_crystal_asteroid_2" to "pc_rare_crystal_asteroid".

Aktualizace: 12. bře. 2019 v 6.47

4.0.1

- Fixed flag on elven_lunari_neighbor4 so it's not a borked system start.
- Drow/Ilythiiri destroyers are visible again.
- Ilythiiri corvette glow fixed. Again.
- Added missing localisation entries for the Avari Shield modifier.

Aktualizace: 11. bře. 2019 v 9.09

4.0

-- ILYTHIIRI TULSHAR --
- Tekartas is now a serious origin civic.
- Several new events for Drow following Tekartas. Leaders can have "accidents". (Likely to be further tweaked with additions going forward. Also might be too frequent presently. Will tweak for sure!)
- The ruined section of Valshaquellar now has hideous green plantlife and disgusting blue water. We're sick even writing this. :-)
- Restoring Valshaquellar now adds to the total districts.
- Palace of the Valsharess feature. For some cost you can move your capital to a real Drow citadel!
- Multiple unique planetary features specifically for Valshaquellar. Look out for flying vampire cats, poisonous lizard farms, buried oceans and many others.
- No longer restricted to the Drow race. (But really, anything but Drow on Valshaquellar!? :-D)

-- EILISTRAEEN PARADISE --
- Rebalanced for 2.2. Don't worry, not too many changes. We know this one seems to be the most popular! ;-)
- Glowing oceans modifier now a planet feature. (Still has the visual effect of glowing oceans of course!)
- Look out for fairies. They eat you. (Future updates will include event chains related to these.)
- Eilistraeen Ark monument feature. (Where they landed after fleeing Valshaquellar. Or not if you don't play as Drow!)

-- SIDH (PRISMATIC PROVENANCE) (FORMERLY: ELVEN SANCTUARY) --
- Sidh home system completely redone. Now comes standard with psychedelic planetary nebula and trippin' pink star.
- No longer requires Life Seeded.
- New star class "Prismatic Star". Pink and generates feelings of happiness. (Unless you're Drow and then it's gross.)
- Prismatic Star systems have a new skybox that "looks like a unicorn threw up". (Quote attributed to Anlaela!)
- A small chance of a new Black Hole type: Reveling Rainbow class. Well, we head that's the name anyway.
- New Sidh-homeworld-only planetary features. Full of fun, neon, and parties.
- Sidh homeworld now has a unique ring structure called Ceangail Angolie. Neon of course. This one isn't buildable but will exist only as a unique feature of this start.
- Sidh description (that probably 2 people have read) updated to reflect the changes.
- NOTE: The Sanctuary planet class (there IS NO Sanctuary!!!) is not gone forever. It will be reintroduced in new systems in future updates.

-- ELVEN ORIGINS (AYLEID) --
- Rebalanced for 2.2. Maybe. May be changes moving forward.
- Ayleids now get an actual Tower feature. It was always there, 2.2 just made it visible.
- Useless moon with a single mineral made hopefully just as useless in 2.2. (If not, it will be nerfed. :-D)
- Avari Rings and associated bonuses reworked to be in line with 2.2. Still require Galactic Wonders to build.

-- AURLÛNOR CLUSTER (LHUREN) --
- Lhuren are now Inward Perfectionists.
- Decoupled shields from Great Firewall civic for good.
- Avari Shields are now a full fledged Elf-only™ Megastructure. Same requirements as Avari Rings and they now support planet sizes from 1 to 42.

-- SUNLESS REALMS (LUNARI) --
- Refactored for 2.2 to be more cool, more chilly, and more wintry.
- Lunari specific modifiers mostly moved over to planet features.
- Many new lunari specific features added.
- Lunari Moon animation has been slowed down.
- Ice Spires and Malevolent Groves now provide jobs instead of % increases. Just don't get too close to those trees. They hug hard.
- Lunari Tundra and Alpine habitability 10% -> 0%, Arctic habitability 40% -> 20%. Added a modifier to Polydora to compensate.
- No longer restricted to Elven race. (But who else would be there??? :-D)

-- GENERAL --
- Traits all rebalanced to be in line with 2.2.
- Elves and Drow species and traits are now using the BIOLOGICAL archetype since the custom archetype system is still borked as of 2.2.6. This means apes and talking weeds can again use elven traits again. Nobody is happy about it. :-)
- Primitives are fully functional for 2.2.
- Drow fallen empire completely redone. No longer do they live in ringworlds but instead giant city-planets. (Soon to have thier own custom look.) Be wary of a certain planet with a harmless looking blocker.
- Missing army entries added to namelists. (Let's just forget they've been missing for several versions!)

-- PORTRAITS --
- Clothing selectors updated for new job system in Stellaris 2.2.
- Most pop jobs now have unique associated clothing.

-- SHIPS --
- Colossus animations redone for smoother transitions.
- Added several new ship/station related explosion emitters.
- Death animations for all ships reworked to be specatularly EXPLOSIVE.
- Colossus now uses fallen empire ambient sounds.
- Added in missing Ilythiiri corvette normals. (They weren't glowing.)
- Added missing locators to Elven light carrier, cruiser3, and battleship1
- Drow ships no longer generating dopey log errors. (In preparation for the addition of the rest of the military ships!)

Aktualizace: 10. lis. 2018 v 5.59

3.6.2
Meshes:
- Added the Colossus! THE ELVEN SET IS OFFICIALLY COMPLETE! :-)
- Added missing Ilythiiri corvette normals.

Gameplay:
- Minor grammar tweaks to some descriptions.

Aktualizace: 14. zář. 2018 v 14.13

3.6.1 - Fixed habitat/ringworld entities reverting to mammallian