Company of Heroes 2

Company of Heroes 2

(2) St. Omer Airfield
Hiển thị 1-10 trong 15 mục
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Cập nhật: 20 Thg02, 2018 @ 3:18am

-Removed red splines on edge of map

Cập nhật: 20 Thg02, 2018 @ 3:11am

-Uploaded minimap images

Cập nhật: 16 Thg02, 2018 @ 12:15pm

-Added loading background
-Enabled winter skins

Cập nhật: 16 Thg02, 2018 @ 12:06pm

-Uploaded Minimap(s)

Cập nhật: 16 Thg02, 2018 @ 11:46am

-Finished OOBs area
-General visual improvements

Cập nhật: 2 Thg02, 2018 @ 2:11pm

-Opened up area along middle VP
-Added create at middle VP to negate some of the negative cover that surrouded it

Cập nhật: 24 Thg04, 2017 @ 12:33am

-Added craters to the south west portion of the map
-Added craters near the east base northern exit/entrance
-Added FX markers near destroyed barn by the west munitions
-Added additional detailing near the barn by the west munitions
-Redid damage for church to avoid visual bug
-Added additional detailing for the church to give it more of a "fallen in" look
-Added FX markers near the church
-Damaged out a building that was to close to one of the west bases entrances / exits
-Made a buidling no longer ungarrisonable by the north most VP
-Added a LoS blocker by the new garrionsable building, keeping it from holding multiple points when garrisoned
-Adjusted atmosphere settings for a less "distracting" environment
*Skybox model changed
*Fog gradients adjusted and recolorized
*Start and Ending fog adjusted for less visual "clutter"
*Primary lighting color changed from tan / gold to a rose / pink

Cập nhật: 23 Thg04, 2017 @ 1:49pm

-Adjusted east base exit / entry points
-Added cover to east base territory cutoff, and proper cover
-Visual work to accomodate new entrances and cover
-Adjust west base slightly
-Added cover and visuals to west base
-Adjusted base mgs in both bases to keep them from reaching as far as they did

Cập nhật: 21 Thg04, 2017 @ 8:47pm

-Adjusted west spawn unit call in spawns to accomdate larger units such as AT guns

Cập nhật: 21 Thg04, 2017 @ 7:55pm

-Fixed impass for new base entry points, so they actually allow units to enter the map.