Company of Heroes 2
(2) St. Omer Airfield
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Обновление: 20 фев. 2018 г. в 3:18

-Removed red splines on edge of map

Обновление: 20 фев. 2018 г. в 3:11

-Uploaded minimap images

Обновление: 16 фев. 2018 г. в 12:15

-Added loading background
-Enabled winter skins

Обновление: 16 фев. 2018 г. в 12:06

-Uploaded Minimap(s)

Обновление: 16 фев. 2018 г. в 11:46

-Finished OOBs area
-General visual improvements

Обновление: 2 фев. 2018 г. в 14:11

-Opened up area along middle VP
-Added create at middle VP to negate some of the negative cover that surrouded it

Обновление: 24 апр. 2017 г. в 0:33

-Added craters to the south west portion of the map
-Added craters near the east base northern exit/entrance
-Added FX markers near destroyed barn by the west munitions
-Added additional detailing near the barn by the west munitions
-Redid damage for church to avoid visual bug
-Added additional detailing for the church to give it more of a "fallen in" look
-Added FX markers near the church
-Damaged out a building that was to close to one of the west bases entrances / exits
-Made a buidling no longer ungarrisonable by the north most VP
-Added a LoS blocker by the new garrionsable building, keeping it from holding multiple points when garrisoned
-Adjusted atmosphere settings for a less "distracting" environment
*Skybox model changed
*Fog gradients adjusted and recolorized
*Start and Ending fog adjusted for less visual "clutter"
*Primary lighting color changed from tan / gold to a rose / pink

Обновление: 23 апр. 2017 г. в 13:49

-Adjusted east base exit / entry points
-Added cover to east base territory cutoff, and proper cover
-Visual work to accomodate new entrances and cover
-Adjust west base slightly
-Added cover and visuals to west base
-Adjusted base mgs in both bases to keep them from reaching as far as they did

Обновление: 21 апр. 2017 г. в 20:47

-Adjusted west spawn unit call in spawns to accomdate larger units such as AT guns

Обновление: 21 апр. 2017 г. в 19:55

-Fixed impass for new base entry points, so they actually allow units to enter the map.