Stellaris
Ruler Level System - Classic
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更新:2019年10月24日 @ 22時55分

*Updated to 2.5.

更新:2019年10月9日 @ 23時56分

*Updated to 2.4.

更新:2019年9月14日 @ 6時02分

*Add 1 Ruler campaign that will be useful for wide empires.

*Balance pass.

*Made few Ruler Campaigns cost 2 to active.

*Some Hive mind and Machine focus tweaks so they are worth of use.

更新:2019年8月29日 @ 4時55分

*Ruler Skill Bar now won't go higher than Ruler's skill levels.

*Made all Rulers' Skill Bar start at 1, even fallen empires.

*Made Robot Robust campaign available for Spiritualist as long as Robot worker is allowed.

*Philosopher King civic now made your ascend Ruler skill bar starts at 5, along with 3 campaign points.

更新:2019年8月16日 @ 1時39分

*Remove extra campaign point for having high level Ruler when they have new hobby. Was insane that having bunch of campaigns activated at the same time, which was somewhat overpowered for Players.

更新:2019年7月31日 @ 23時07分

*Nerf Talent Seeker and Divine Descend effects to 5 new leaders only, and prevent AI using it, as it was caused mid-game unplayable

更新:2019年7月28日 @ 4時11分

*Make it so favor hobbies will work properly.

更新:2019年7月28日 @ 3時30分

Initial Upload

更新:2019年7月27日 @ 21時08分

*Fix that so Ruler can gain other Hobbies when favored and didn't focus any categories.

更新:2019年7月24日 @ 2時56分

*Add 2 focuses for Hive Mind Empires, 3 focuses for Machine Empires.

*Typo