Stellaris

Stellaris

Ruler Level System - Classic
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Update: 24 okt 2019 om 22:55

*Updated to 2.5.

Update: 9 okt 2019 om 23:56

*Updated to 2.4.

Update: 14 sep 2019 om 6:02

*Add 1 Ruler campaign that will be useful for wide empires.

*Balance pass.

*Made few Ruler Campaigns cost 2 to active.

*Some Hive mind and Machine focus tweaks so they are worth of use.

Update: 29 aug 2019 om 4:55

*Ruler Skill Bar now won't go higher than Ruler's skill levels.

*Made all Rulers' Skill Bar start at 1, even fallen empires.

*Made Robot Robust campaign available for Spiritualist as long as Robot worker is allowed.

*Philosopher King civic now made your ascend Ruler skill bar starts at 5, along with 3 campaign points.

Update: 16 aug 2019 om 1:39

*Remove extra campaign point for having high level Ruler when they have new hobby. Was insane that having bunch of campaigns activated at the same time, which was somewhat overpowered for Players.

Update: 31 jul 2019 om 23:07

*Nerf Talent Seeker and Divine Descend effects to 5 new leaders only, and prevent AI using it, as it was caused mid-game unplayable

Update: 28 jul 2019 om 4:11

*Make it so favor hobbies will work properly.

Update: 28 jul 2019 om 3:30

Initial Upload

Update: 27 jul 2019 om 21:08

*Fix that so Ruler can gain other Hobbies when favored and didn't focus any categories.

Update: 24 jul 2019 om 2:56

*Add 2 focuses for Hive Mind Empires, 3 focuses for Machine Empires.

*Typo