Arma 3
B52 Loot
Mostrando 1-10 de 14 aportaciones
< 1  2 >
Actualización: 16 ABR 2017 a las 6:11 p. m.

- General bug fixes and performance improvements

Actualización: 15 ABR 2017 a las 10:44 a. m.

- Removed already present items in crates

Actualización: 14 ABR 2017 a las 8:57 p. m.

- Added weapon attachments to the general loot pool.

Actualización: 14 ABR 2017 a las 7:21 p. m.

- Rebalanced general loot so you aren't getting a range finder every 3 feet. Moved items, clothing, magazines and food into single spawn chance so those 4 spawn types should be dramatically improved.

Actualización: 14 ABR 2017 a las 6:57 p. m.

- Fixed broken item and backpack spawns

Actualización: 14 ABR 2017 a las 6:43 p. m.

- Removed Arma 3 mod requirement for B52 Core. B52 Core is still required but will now be managed through the workshop.

Actualización: 14 ABR 2017 a las 6:25 p. m.

- Changed to 3 loot types: General, Transit, Military
- Rebalanced General loot spawn to give a better variety
- Added a rare 'Crate' loot spawn. Crates come in 2 different types: "General", "Military". Crates will spawn with a various number of items. Weapons in crates will spawn with at least 1 magazine. Magazines in crates could spawn for other weapons

Actualización: 8 ABR 2017 a las 1:37 p. m.

- Fixed associations with B52 Core
- B52 Core module will be required when using B52 Loot module going forward

Actualización: 6 ABR 2017 a las 7:43 p. m.

- Fixed Incorrect Module Classes for missing "units" error

Actualización: 5 ABR 2017 a las 10:55 p. m.

- Updated to automatically detect Heros Survive and spawn loot if enabled. If no Heros Survive detected then food loot will not be spawned.