Arma 3
Real Panzer Tank A3
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更新:2021年1月16日 @ 6時23分

1. Added back stock physics.

更新:2020年12月3日 @ 0時34分

* Added some new and some improved tank textures.

更新:2020年9月24日 @ 0時52分

RPA3 RealPanzerchangelog
* Adjusted muzzle energy of tank shells downwards a bit to cater for the below change of the additional damage effect.
* Added HE fragment subammunition effect to AP tank shells.

更新:2020年7月2日 @ 4時49分

RPA3 changelog
*Added some extra shell armour hit sounds.
*Added thermobaric wave and spall damage from tank shells as per RHS mod.
*Tank armour hit sounds now audible from inside and outside the tank.
*Refined tank shell submunitions code as per RHS example.
*Adjusted the destroyed tank explosion effect.
*Cleaned out some unused sounds and files.

更新:2020年6月22日 @ 1時55分

* Removed the RTC real tank crew script as it is redundant when one uses one of the many AI addons now available that have this in or something similar. The less scripts running the better. This means no more repairs by crew members. The script is available as a seperate addon and mod.

更新:2020年6月4日 @ 10時16分

* Made some placeable tank types with different skins for each faction.
* Minor physxs udpate so that max and min omega are calculated with a formula.

更新:2020年5月5日 @ 5時36分

* Added more variety to tank explosions and burn effects.

更新:2020年4月17日 @ 12時46分

* Better external Leopard 2 driving and idling sound.

更新:2020年3月29日 @ 10時31分

* Fixed not all tanks had an anti personnel mine launchable from gunners position using the smoke command.
* Added more detail to SABOT rounds, name, speed and RHA penetration to match.
* Removed crater effect from tank launched anti personnel mine.

更新:2020年3月27日 @ 11時31分

* Made tank shells cheaper so the AI is more likely to spend them on targets. So far seen no change in game play at all.