Dota 2
Open Angel Arena (OAA)
正在显示第 91 - 100 项,共 672 项条目
< 1 ... 8  9  10  11  12 ... 68 >
更新于:2024 年 6 月 15 日 下午 12:50

Add new sniper facet to replace range innate with BAT (#3654)
Buff march cooldown by 10 seconds

更新于:2024 年 6 月 14 日 下午 6:18

assorted fixes (#3652)
Add march of the machines facet to Tinkerer (#3653)

更新于:2024 年 6 月 12 日 下午 8:01

Make mana burn facet only apply for spells and not items (#3651)
fix fissure range

更新于:2024 年 6 月 11 日 下午 4:38

Make chatterjee Static Grip Attacks talent never miss

更新于:2024 年 6 月 11 日 下午 1:27

Add chatterjee facets and innate, slight rework (#3650)

* Add facet: Kinetic Grip
* * Is the old psuedochannel talent, allowing Chatterjee to act while channeling Static Grip
* Add facet: Alternating Current
* * Adds a cooldown to energy shield, no longer allowing it to be up at all times
* * Adds energy shield damage to right clicks when active
* * Slight increases to damage numbers
* Add innate: Battery Powered
* * Chatterjee's maximum mana can never be below her maximum health
* Replace shard:
* * Refund 90% of remaining (if any) shield cost when shield expires or is recast
* Energy shield changes:
* * Allow energy shield to be toggled auto-cast
* * Increase minimum mana required for shield from 5 to 20
* * Can be purged at any time with or without shard
* * Does not auto-cast while nullified or demonically purged, also wont cast manually (and gives error)
* Add new level 25 talent: Static Grip Attacks
* * Replaces old psuedochannel talent that got turned into a facet
* * Enemies affected by Static Grip are attacked at a rate equal to 90% of Chatterjee's attack rate
* * Attacks are not limited to Chatterjee's attack range.
* Slightly increased stat gain


Zeus and Wraith King (#3649)

Fixed Zeus Static Field not scaling with Thundergod's Wrath
Fixed Wraith King missing OAA levels for some abilities
Fixed Wraith King scepter not having dmg penalty.
Improved Wraith King tooltips.


Mirana Innate + balance (#3647)

New Mirana Innate
Leap charge restore time reduced from 31/30/29/28/27/26 to 30/25/20/15/14/13 seconds. (because only 2 charges without shard)
Level 15 Talent +20% Moonlight Shadow/Solar Flare Evasion increased to +25%. (it was 40% total before 7.36)
Level 20 Talent +1.5s Leap Buff Duration reduced to +1s (because duration got buffed in 7.36)
Sacred Arrow bonus damage reduced at OAA levels from 280/380 to 190/200. (because of new innate)
Sacred Arrow max stun range reduced from 2500 to 2000. (because of new innate)
Solar Flare cooldown reduced from 120/110/100/95/90 to 90/85/80/75/70 seconds. (because it does not make people invis and we dont use -cd talent)

Fixed Invoker Innate providing 100% bonus experience instead of 25%.

更新于:2024 年 6 月 7 日 上午 12:50

more 7.36 and 7.36b
no longer crashes
witch doctor seems very very overpowered is it just me?

更新于:2024 年 6 月 5 日 下午 5:40

Most of 7.36

mostly...

更新于:2024 年 5 月 15 日 下午 6:14

Small modifier update (#3641)

Added 2 new modifier bundles: Radioactive and Jack-Of-All-Trades
Updated Ludo tooltip
Bottle Collector bonus spell amp per bottle charge increased from 0.1% to 0.35%
Battlemage: Added range cap for global abilities and dots.
Attack Range Switch:
- no longer provides bonus attack speed for melee->ranged heroes.
- bonus hp per lvl for ranged->melee heroes increased from 50 to 75.
- now also increases move speed by 25 if hero's base move speed is < 300.

Minor boss changes (#3642)

Killer Tomato boss will no longer spawn outside of bases.
Ogre Tank boss (tier 3) can now spawn outside of bases again.
Alchemist boss:
- now a tier 4 boss (stats like other tier 4 bosses except attack damage)
- Acid Spray dps increased from 300 to 350.
- Cannonshot damage increased from 1875 to 2000.
- Chemical Rage hp regen increased from 100 to 150.

Various minor stuff (#3643)

KOTL Spirit Form cooldown reduced from 85 to 85/80/75/70/70 seconds.
KOTL Level 25 Talent fixed being +25% Spell Amp instead of +500 Illuminate Damage.

FIXES:
2x Multiplier modifier: Fixed various spells not having doubled cooldown with scepter or shard. (e.g. Cataclysm)
2x Multiplier modifier: Fixed various spells with charges not having doubled charge restore time.
Aghanim modifier: Reverted the last change that broke abilities granted with Aghanim Scepter.
Diarrhetic modifier: It will no longer poop while the hero is dead.
Echo Strike modifier: Fixed being able to proc attacks while dead.
Fixed Dagon healing more than intended when targetting strong illusions.
Fixed non-consumed Angel's Halo passive working on illusions and the damage stacking from each illusion.
Hyper Lifesteal modifier: Fixed strong illusions being considered as creeps for Lifesteal and Spell Lifesteal.
Some minor spell lifesteal and lifesteal fixes.

更新于:2024 年 5 月 1 日 下午 6:45

Balance + Fixes (#3639)

like a lot of them

A LOT OF THEM


Map updates (#3640)

Fixed some glitchy spots on seasonal map
Fixed shrines and added some trees on 10v10 map

更新于:2024 年 4 月 17 日 下午 6:26

Enemy shrines no longer give vision

Fix Battlemage (#3637)

No longer procs while dead and it doesnt proc on units in fog of war or when they are invisible.

Nerf Sacred Skull cdr (#3638)

from 20% to 15%