Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Update: 24 apr 2017 om 8:33

* Additional Light Cavalry unit: New Horseman unit inserted between Rider (Old Horseman unit) and Cavalry.

* Minuteman changed: Now weaker than Musketman, but cheaper to build and maintain Still gains +5 Combat Strength when fighting in or adjacent to its home territory and gains additional +5 Combat Strength when fighting in Forest or Jungle.

* Fixed: Upgrade and AI types for Peltast.
* Fixed: Hirdman is now available at Iron Working.
* Indian Varu now upgrades to Mughal Sowar.

* Added partial French translation.

Update: 3 apr 2017 om 7:16

* Greek has new Peltast UU instead of the Hetairos:
Archer replace
* Fixed some translation text issues.

Update: 2 apr 2017 om 7:20

* Updated translations (Chinese and Russian).
* Icons for new units now visible from Leader selection screen.

Update: 30 mrt 2017 om 2:26

Fixed missing 3D art (there were missing .blp references in the .dep file)

Update: 28 mrt 2017 om 10:46

* Added initial Russian and Chinese translations

* Rebalanced various units around the Spring patch change of Swordsman to 36 Combat Strength.
* Strengthened Yamato.

Update: 20 mrt 2017 om 8:15

The (buggy) Maceman has been replaced by the Longswordsman complete with new 3D graphics.

Changes in response to Australian Summer patch which changed Swordsman Combat Strength from 35 to 40:

* Longswordsman Combat Strength increased to 48 from 45.
* Ghazi Combat Stength increased to 48 from 45.
* Samurai Combat Strength increased to 48 from 45.
* Hirdman now replaces Swordsman, Combat Strength reduced to 40 from 45, upgrades to Longswordsman.
* Sickle Swordsman Combat Strength increased to 40 from 35.

Also:
* Cuirassier Maintenance raised to 5 from 3.

Update: 13 mrt 2017 om 6:42

* Custom model for T-34
* Custom model for Tiger I (formerly Panzer)
* Longbowman now use proper Archer animations

Update: 5 mrt 2017 om 8:21