Company of Heroes 2

Company of Heroes 2

(1-1) Frozen Harbor
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更新于:2017 年 5 月 9 日 上午 11:03

This is the first edit in some time because I took a break from CoH2.

- Changed the strategic point layouts to improve game flow and to make the cutoffs for the muntions points easier to harass. Also, the eastern munitions point was moved slightly closer to improve symmetry and to keep squads from having to capture the point while standing in negative cover.

- Retooled the ruins near the central VP once again. The intent is to make the center easier to approach from all sides without providing garrisons that can be used to lock down too much of the map. Similarly, the central defensive positions (green cover) should not enable camping the fuel cutoff points.

- Lots of cosmetic changes I'm probably forgetting about. The metal hedgehogs near the manor were repositioned to prevent light vehicle pathing issues.

更新于:2017 年 3 月 5 日 下午 2:37

- Fixed some territory layout issues.

- Changed ruins in the center of the map to be more symmetric, since the western approach was slightly faster and still allowed locking down the center VP with a cleverly positioned bofors/Schwerer Panzer HQ.

更新于:2017 年 3 月 5 日 下午 2:17

- Improved map symmetry by shifting central victory point location further west (all Victory Points are in a straight line running north-south). Previously the central VP was closer to the eastern base slightly.

- Shifted bases further inland (north) in order to reduce the overall distance to the northern VP and munitions points. Western munitions cutoff was moved to compensate for this change in base position.

- Adjusted the ruins overlooking the central VP from the eastern approach, since it was previously too easy to lock down the VP and surrounding strategic points with a Bofors or Schwerer Panzer HQ. Now the ruins blocks line of sight and shots and the elevated green cover is accessed from the north.

更新于:2017 年 3 月 4 日 上午 10:02

- Removed green cover (low walls) from central victory point.

- Removed Crane from harbor because it blocked line of sight a bit too much, obscuring any forces that moved to harass the fuel and cutoff of the eastern player.

- Moved western fuel point back from the intersection to be more symmetric with the eastern point.

更新于:2017 年 3 月 4 日 上午 6:21

- mostly cosmetic changes

更新于:2017 年 3 月 3 日 上午 7:10

- Added some green cover (sandbags) around the harbor and fuel cutoff for the western base.

更新于:2017 年 3 月 3 日 上午 5:24

更新于:2017 年 2 月 22 日 上午 6:38