XCOM 2
The MOCX Initiative (LW2 for Base Game)
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更新于:2017 年 5 月 21 日 下午 10:25

MOCX indicator is now in the Resistance Management screen.

更新于:2017 年 5 月 21 日 下午 9:47

Fixed how UIScreenListener_StrategyMap was handled so it wouldn't cause crashes on entering a tactical mission, nor the bottom of Avenger bug to occur far more frequently.

更新于:2017 年 5 月 21 日 下午 3:20

Fixed error in XGCharacterGenerator_DarkXCom that would result in appearances not being used.

更新于:2017 年 5 月 21 日 下午 2:24

There is now a UI indicator on the Geoscape at the chances of getting a MOCX intervention on the next mission you do. In addition, tactical soldiers should now actually resemble the squad chosen for the mission in not just class, but appearance too.

更新于:2017 年 5 月 9 日 上午 11:09

The missions will no longer disappear in a region that has been liberated. This will only work for missions that haven't been spawned yet.

更新于:2017 年 5 月 8 日 下午 2:29

MOCX soldiers now have a flipped XCOM symbol for the target enemy UI.

更新于:2017 年 3 月 30 日 上午 6:21

MOCX Kevlar armor is no longer available to XCOM.

更新于:2017 年 3 月 21 日 上午 7:53

Kevlar update - MOCX soldiers start off with a weaker armor that gives them 2 HP and 1 armour point. They upgrade to normal plated armor with the Coil tier Dark Event.

更新于:2017 年 3 月 12 日 下午 8:54

MOCX squads with insufficient trained soldiers will now field rookies alongside whatever available personnel are on a mission. No more one person Specialist/Scout pods!

更新于:2017 年 3 月 12 日 上午 8:29

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.) Also removed Focus PCSes from the projects since you can build those separately in LW2