XCOM 2
Manufacture Job
Näytetään 1–10 / 15
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Päivitys: 6.6.2017 klo 18.12

Battlescanners, Alloyed and Plated Vests, and the non-DOT ammos can now be manufactured.

Päivitys: 31.5.2017 klo 23.16

Buffed base rebel production rate to 2 from 1.

Light and Heavy armours can now be manufactured if the appropriate techs are researched.


Ammo items can be turned off separately from all other items in XComLW_Outposts.ini

Päivitys: 10.3.2017 klo 20.45

Unnerfed liaison bonus.

Added support for mod items: add entries to XComManufacture.ini

Examples have been added as to how to add new items

Päivitys: 9.3.2017 klo 19.18

Game will no longer spam the log with divide by zero errors due to regions having 0 manufacturers in them.

Päivitys: 27.2.2017 klo 12.57

Added localization support for Robojumper's better job selector.

Päivitys: 8.2.2017 klo 16.26

Nerfed Liaison flat bonus.

Päivitys: 6.2.2017 klo 9.53

Actually implemented working, cleaner XComEngine.ini

Added Weapon Upgrades to items that can be manufactured, if XCOM has researched the requirements beforehand.

Päivitys: 5.2.2017 klo 16.46

Turns out it catastrophically crashes if you do that, reverted previous update.

Nerfed base level of Manufacture Job even more.

Päivitys: 5.2.2017 klo 16.28

Commented out in XComEngine.ini extraneous nonnativepackages, based off Robojumper's advice.

Päivitys: 5.2.2017 klo 12.36

Nerfed base level of job just a bit more, geoscape will auto-slow when production items are completed.