XCOM 2
Manufacture Job
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更新于:2017 年 6 月 6 日 下午 6:12

Battlescanners, Alloyed and Plated Vests, and the non-DOT ammos can now be manufactured.

更新于:2017 年 5 月 31 日 下午 11:16

Buffed base rebel production rate to 2 from 1.

Light and Heavy armours can now be manufactured if the appropriate techs are researched.


Ammo items can be turned off separately from all other items in XComLW_Outposts.ini

更新于:2017 年 3 月 10 日 下午 8:45

Unnerfed liaison bonus.

Added support for mod items: add entries to XComManufacture.ini

Examples have been added as to how to add new items

更新于:2017 年 3 月 9 日 下午 7:18

Game will no longer spam the log with divide by zero errors due to regions having 0 manufacturers in them.

更新于:2017 年 2 月 27 日 下午 12:57

Added localization support for Robojumper's better job selector.

更新于:2017 年 2 月 8 日 下午 4:26

Nerfed Liaison flat bonus.

更新于:2017 年 2 月 6 日 上午 9:53

Actually implemented working, cleaner XComEngine.ini

Added Weapon Upgrades to items that can be manufactured, if XCOM has researched the requirements beforehand.

更新于:2017 年 2 月 5 日 下午 4:46

Turns out it catastrophically crashes if you do that, reverted previous update.

Nerfed base level of Manufacture Job even more.

更新于:2017 年 2 月 5 日 下午 4:28

Commented out in XComEngine.ini extraneous nonnativepackages, based off Robojumper's advice.

更新于:2017 年 2 月 5 日 下午 12:36

Nerfed base level of job just a bit more, geoscape will auto-slow when production items are completed.