Garry's Mod
Zeds SNPC's[Killing Floor]
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Aggiornamento: 31 dic 2024, 7:23

-Added flamepound pill
-Small fixes
Hey you! Happy new year :)

Aggiornamento: 2 feb 2021, 7:19

-Fixed projectiles

Aggiornamento: 6 set 2020, 8:44

-Updated particles.
-Added icons.
-Now they can fight nextbots!
-Fixed few small issues.

Aggiornamento: 28 set 2018, 11:03

-Fixed bloat can't move when his head was destroyed during attack animation.
-Fixed clots use only grab attack on NPC.
-Fixed siren not screaming.

Aggiornamento: 16 feb 2018, 7:19

-Fixed flame become too big.
-Fixed husk accuracy. Now he can shoot very good.

Aggiornamento: 15 feb 2018, 7:24

-Added new custom zed - flamepound.
-Flinch and stun now work for each zed as in KF.
-Scrake on suicide and hoe now can be flinched by melee only once.
-Fleshpound now can be normally flinched by melee from big range.

Aggiornamento: 29 gen 2018, 10:02

-Fixed bloat and gorefast can stuck after attack.

Aggiornamento: 27 gen 2018, 3:25

-Fleshpound flinch now work like intended (i hope).
-Scrake now play flinch only on first stun (like in game).
-Stalkers now visible only during attack.
-Fleshpound now leave rage when damage target. If you don't know: in previous version he leave rage only when attack animation ends.
-Changes in husk shoot formula.
-Bloat now can't be stunned.
-Reworked spawners.

Aggiornamento: 23 gen 2018, 8:10

-Fleshpound rage now can end like in game.
-Fixed spawners.
-Brute and mutilator now count as big zeds.
-Changed fleshpound damage to zeds during rage charging.

Aggiornamento: 21 gen 2018, 4:49

-All damage values now similar to game i hope.
-Clot grab now not interrupt npc's animations.
-Scrake "sawing" rules changed.
-Flinch and stun for all zeds now work like intended.
-Reworked spawners.
-Fixed crawlers spawn in ground.
-Husk in hardmode now use flamethrower mode when enemy close enough.