XCOM 2
Additional Mission Types: LW2 Edition
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更新于:2017 年 6 月 13 日 下午 12:14

Changed mission schedules of Neutralize Advent Project VIP so it doesn't have 30+ enemies at maximum infilitration.

更新于:2017 年 6 月 8 日 下午 9:31

Rebels generated for a mission will now appear in outposts after the conclusion of the mission.

更新于:2017 年 5 月 25 日 下午 2:32

Resistance MECs should now properly spawn in ADVENT Siege missions.

更新于:2017 年 3 月 14 日 上午 8:58

Slowed how much reinforcements ramp up in Rioting City missions: it starts with 3-man pods now.

更新于:2017 年 3 月 11 日 上午 6:57

Resistance MECs should spawn in with action points available.

更新于:2017 年 3 月 4 日 下午 6:31

Fixed PR Tour's tutorial text for subdue not having text, expanded possible locations the VIP in PR Tour can spawn in. (This should minimize instances of the VIP standing on stuff.)

更新于:2017 年 3 月 4 日 上午 11:27

Fixed PR Tour not having the right objectives map, preventing the VIP from spawning.

更新于:2017 年 3 月 3 日 下午 5:56

Fixed PR Tour not procing as intended, added two new mission types.

City Center Item Recovery - ADVENT's movement of forces to the rural outbacks to try to deal with us, has opened a gap in their city defences. While we can't linger too long, we can snatch and grab an item important to their operations in the process.

Like a vanilla item recovery mission, except the timer won't start ticking until combat has started.

Neutralize Advent Project VIP - one of the various science personnel vital to the Avatar Project's process has gotten complacent and stayed in a single facility we can raid. We can deal a significant blow to the Elders' progress if we can take them out.

Like a neutralize mission, except as a counterpart to traditional Sabotage missions. Timer will also not start until combat has started, to help compensate for the increased amount of enemies.

更新于:2017 年 2 月 27 日 上午 10:04

Should now be unable to place evac zones when not intended.

更新于:2017 年 2 月 25 日 下午 12:33

Fixed logic error with Rioting City reinforcements.