RimWorld

RimWorld

Misc. MapGen FactionBase
Ergebnisse 21–28 von 28
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Update: 25. Jan. 2017 um 9:31

Update on 1/25/2017 6:31:41 PM.

Updated some blueprints

Update: 24. Jan. 2017 um 12:20

Update on 1/24/2017 9:20:28 PM.

Added a bunch of new Blueprints thanks to BOX :)
Reworked part of the creation code:
- If you exit a map with a blueprint, the next time you reenter it, the same blueprint will be used (as long as the faction base remains there)
- There is a new optional tag in the blueprints: <techLevelMax>
This allows you to define also a MAX techlevel for a blueprint.
- Now the rooms get a roof. So no more freezing for the faction pawns :)
- Stack limit for items now max 45.
- Various small code optimizations.

Update: 19. Jan. 2017 um 12:14

Update on 1/19/2017 9:14:09 PM.

Added Blueprint: Small Outpost A

Update: 16. Jan. 2017 um 14:26

Update on 1/16/2017 11:26:22 PM.

-Fixed exceptional big found stacks
-Fixed some bugs that sometimes prevented the blueprint creation
-Added new base WMBase_A by WM

Update: 14. Jan. 2017 um 13:16

Update on 1/14/2017 10:16:21 PM.

Fixed a small bug in the item placement code

Update: 8. Jan. 2017 um 13:11

Update on 1/8/2017 10:10:58 PM.

Added new Blueprint:
- Small Neolithic Dinner by Amuzet

Update: 26. Dez. 2016 um 13:48

Update on 12/26/2016 10:48:18 PM.

Added the possibility to place power conduits (even under walls) by adding a new layer named <nonbuildingData>
If you want to use this, please check the updated Help-Tutorial file.

Update: 19. Dez. 2016 um 12:36

[Auto-generated text]: Initial upload.