Stellaris

Stellaris

Planetary Diversity
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Uppdatering: 4 dec, 2022 @ 12:18

- fixed an issue with unity arc districts
- fixed a tradition issue
- fixed issues with ringworld designations

Uppdatering: 2 dec, 2022 @ 8:32

- fixed an issue with urban districts breaking blockers

Uppdatering: 30 nov, 2022 @ 23:24

- Typos
- Fixed an issue with Arcology Unity Districts

Uppdatering: 28 nov, 2022 @ 23:51

- Added Sinkhole World!
- Added Archipelago World!
- Petrified Forest World
- Core Tap Tech now also needs Ecological Adaptation
- added unique arc for Earth Relic World
- Fixed some missing or broken terraforming links
- Megaflora - Stage one is shorter, stage two is longer, can't take world shaper
- Hive Cordyceptic Drones added to Necro World
- Rework Necro World Deposits
- Can't Build Gaia Seeders on unterraformable PD Worlds
- Removed Gaia + Shroud Deposits
- Fixed Issue with Lost Origin starting on PD worlds

Uppdatering: 1 nov, 2022 @ 23:25

- New Planetary Megaproject: Geothermal Core Tap
- Solidified how tidally locked modifiers/planet bonuses work
- Fixed issue with Rare buildings destroying themselves
- Wasteland worlds now have pop up notifications

Uppdatering: 1 okt, 2022 @ 10:36

- Wasteland World decision removes MON deposits
- Removed TOL Megaflora buildings for now, the origin didn't need them
- Removed old superhabitable deposit

Uppdatering: 30 sep, 2022 @ 13:43

- New rare arctic planet class: Iceberg World!
- Fixed issue with destroy triggers for all Rare Buildings
- Finish Rare Building Update: Biolumen, Geothermal, Coral, Storm, Primal, Iceberg, Supercon, Superhabitable added
- More Tweaks to Toxic Wasteland World
- Fixed Mutagenic Baths Bonus on All PD Worlds

Uppdatering: 26 sep, 2022 @ 20:25

- Tidally Locked Wasteland Worlds get correct modifier
- Fixed being able to turn Phabs into Necro Worlds and other Decisions
- Updated Spanish Translation

Uppdatering: 26 sep, 2022 @ 7:59

- Fixed issue with new rare energy buildings

Uppdatering: 25 sep, 2022 @ 15:09

- Fixed Up Relentless Industrialist to work with PD Planets/Habs (many will not turn now)
- Rare Buildings, Further Balance
- Updated Basic Trait File with recent changes
- Added Karst Building