Garry's Mod
Патриарх SNPC[Killing Floor]
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Aggiornamento: 12 feb 2017, 2:15

-Improved pills base.
-Little AI changes.

Aggiornamento: 5 feb 2017, 20:08

-Fixed some bugs.

Aggiornamento: 5 feb 2017, 8:59

-Small AI changes.
-Gore now look better.
-Added patriarch pill.
-Added console command "kf_player_zed_friendly". If set to 1 zeds will not attack player, that play as patriarch.

Aggiornamento: 1 feb 2017, 7:41

-Little changes in gore. Also if zed take more than 299 damage on death he will be fully explosed.
-Small AI changes.
-Patriarch now in same category as another KF NPC.

Aggiornamento: 30 gen 2017, 10:05

-Get out of here stalker.

Aggiornamento: 30 gen 2017, 10:02

-Little changes in AI.
-Changed patriarch hull - now it's smaller.
-Killing Floor SNPC now friendly with VJ Base NPC with class CLASS_ZOMBIE.

Aggiornamento: 28 gen 2017, 0:59

-Chase sounds now plays more often.
-Changed some variables and conditions.
-Added variable in KF Base for coders - npc.IsZombieClass. Useful for checking like "Is this npc friendly for my zombie SNPCS?".
-Added variable in KF Base for coders - inflictor.KFHeadshootMultiplier. Useful for swep projectiles. If weapon or projectile that do damage don't have this variable, headshoot damage multiplier will be 1.25.
-Now all sounds on npc must stop and play death sound when npc dies.

Aggiornamento: 27 gen 2017, 8:02

-Added idle and chase sound support.
-Patriarch now can talk when chase enemy.
-Melee attack check code now work more better.
-Changed blood effect condition.
-Fixed issue when patriarch rocket spawn without speed because no enemy. Now it just will fly forward.
-Fixed ragdoll duplication when barnacle kill patriarch.

Aggiornamento: 26 gen 2017, 9:34

-Little code changes.

Aggiornamento: 26 gen 2017, 5:02

-Fixed cvars and gore.