Prison Architect

Prison Architect

Tesla-Matic 2.0
Affichage des entrées 1-10 sur 22
< 1  2  3 >
Mis à jour le : 13 déc. 2019 à 6h08

Mis à jour le : 1 juil. 2018 à 12h16

- TeslaMatic: setting 'insane voltage' or '1S1K' will adjust other required settings, fixed some small bugs in the energy bursts (which can be sold now as well in case it still fks up). When the voltage was set to insane then the battery needs to be fully loaded. It will also deplete the battery so it gets replaced. One shot one kill, both for prisoners AND the battery :)

Mis à jour le : 1 juil. 2018 à 12h13

Mis à jour le : 26 juin 2018 à 14h46

Mis à jour le : 26 juin 2018 à 7h07

Mis à jour le : 26 juin 2018 à 6h07

Mod update:
- The Tesla-Matic can now perform 1 Shot 1 Kill. In order to enable this, there are 4 requirements:
- it can only be done when voltage is 'insane',
- the interval has to be set to 'hourly',
- side effects has to be set to 1 Shot 1 Kill instead of Suffer and Die,
- the battery has to be completely full.

- added Tazer Therapy quickbuild room for your convenience.

- added a grant for the Tazer Therapy.

- added dramatic flashing fx when the TeslaMatic zaps prisoners.

- added timewarp calculation so TeslaMatic can zap on exact minute of the game.

Mis à jour le : 7 aout 2017 à 13h31

Mis à jour le : 20 juil. 2017 à 15h20

Mis à jour le : 20 juil. 2017 à 14h36

Mis à jour le : 20 juil. 2017 à 12h20

- fixed a bug in tazer adjustment cycle when using low/medium settings
- added Calming effect when tazed (can be turned on/off with button)
- added Drugs and Alcohol reset when being tazed: this need will vanish for a while from the addicted prisoners