Call of Duty: Black Ops III

Call of Duty: Black Ops III

Switch Mod | BO3
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更新于:2016 年 11 月 28 日 上午 7:50

更新于:2016 年 11 月 28 日 上午 7:32

[+] Fixed the issue of freezing when selecting multiplayer!

更新于:2016 年 11 月 26 日 上午 9:11

[-] Removed the melee weapons category as wasn't giving anyone weapon for some reason

[+] 7 new weapons have been added including the AK from Modern Warfare Remastered!
[+] Weapons should now change instantly regardless of animation

Will look in to the melee weapons category, it follows the same principle as other categories so I'll have to look into it!

更新于:2016 年 11 月 5 日 下午 6:00

更新于:2016 年 10 月 16 日 下午 1:24

[+] Completely revamped the weapon system, should be more fluent and less chance of same weapon after a few kills
[+] Added weapon commands for weapon categories
[+] Added videos to the workshop from big YouTubers in the CoD scene

[-] Removed a few weapons from the default selection, I wanted to make it more of a gun fight
[-] No longer supports TDM ( Had to do this due to new weapon system, will add in next update )

Planning to add:
+ TDM & S&D support
+ Command for weapon switch on team-based or all
+ Try to address as much bugs that have been mentioned in the comments
+ A few ported weapons

Sidenotes:
Gamemode is looking a lot more solid. The new weapon system seems to work without any problems, I just need to convert scripts so it supports TDM and S&D. I will be adding a melee category for weapons though they won't be in the default. Any bugs that are addressed i will try to fix in the next update. Will also be adding a few more commands for extra functionality.

Have a video of the mod and would like it to be featured on here? Add me on steam and I will gladly add it :)

更新于:2016 年 10 月 16 日 下午 12:16

更新于:2016 年 10 月 10 日 上午 8:33

[-] Removed pineapple gun ( grenade launcher ) as weapon wouldn't change
[-] Remove auto pistol ( Rk5 ) as weapon wouldn't change

Will look to add these later, I have to look in to it for now.

更新于:2016 年 10 月 10 日 上午 6:15

-- UPDATE --

1. Gamemode now supports TDM
2. Should of fixed the double upgrade on double kill this time round
3. Add a Modvar that allows you set kill required before change weapon
4. Remove bow as it was giving errors with the double kill prevention

Gamemode is starting to become solid. Bugs are still prone to exist and should you encounter any, don't forgot to comment.

Read Gamemode description on how to use Modvar

- Game is playable, there is a known case that you keep the same weapon for multiple kills but will eventually change, this doesn't occur often but will definately look into it.

- Looking to add S&D in the next update, and will be adding custom ported weapons.

更新于:2016 年 10 月 9 日 下午 1:55

-- UPDATE --

1. You should no longer recieve the same weapon on weapon change.
2. Made onPlayerKilled delay less for upgrading weapon faster.
3. Upgraded thumbnail
4. Changed players required for killCount
5. Given the standard launcher ammo as some people run out

1 - 6 players online = 1 kill for weapon change
7 - 14 players online = 3 kills for weapon change
15 - 18 players online = 5 kills for weapon change

Next update:
- Add a dvar so players can set their own weapon change value
- Will add TDM/S&D support
- Will be looking into adding ported weapons from other call of duties

更新于:2016 年 10 月 8 日 下午 3:14

-- UPDATE --

Uploaded the Mod with thumbnail