XCOM 2
RealityMachina's XComGameState_Unit Override [VANILLA ONLY]
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更新于:2017 年 5 月 31 日 下午 9:07

Fixed the function that fires on units with invisible torsos from not working on specific units like Krogan or Turians.

更新于:2017 年 5 月 31 日 下午 4:40

Integrated BlueRaja's Rookie Customization Options. See NoInvisibleHeads.ini in this mod to alter exact variables.

更新于:2017 年 5 月 28 日 下午 6:56

Alien soldiers should no longer be constantly resetting their cosmetics every time you equip armour.

更新于:2017 年 5 月 16 日 下午 4:52

Integrated No Invisible Heads' changes, like that mod, you can now blacklist specific heads in the mod's .ini.

更新于:2017 年 5 月 15 日 上午 11:21

Mod has a better idea of how to handle SPARKs, after Buildable Geth Primes necessitated this.

更新于:2017 年 5 月 13 日 上午 9:35

Enemy units will show proper names if they have them. Special character templates (currently just the Asari for my Biotic class) will roll for a special class defined in an XComCosmeticOverride.ini. They will only do so if the class is present in the game.

更新于:2017 年 5 月 1 日 下午 6:06

Modified the IsPsiOperative() function so soldiers with custom classes that use the psi-offense stat (like Grimy's Fury class), can see the psi stat in the barracks and in the field (the latter is for when LW2 is installed).

更新于:2017 年 4 月 3 日 上午 11:33

Integrated No Invisible Head mod to XGCharacterGenerator override, so people can have that functionality and still use this.

更新于:2017 年 3 月 29 日 下午 2:49

Arms and legs should no longer be inconsistently replaced by parts that species can't normally select.

更新于:2017 年 2 月 6 日 上午 8:33

Adjusted how it adds torso parts for aliens with special torsos like Turians and Krogans, for better compatibility with custom armor mods. (It will also work for ruler armors, though you'll need to fix helmets and probably get that ruler customization mod that removes the auto-helmet equip thing.)