Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Mostrando 51-60 de 60 aportaciones
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Actualización: 17 DIC 2016 a las 12:23

Added Klaus and Deers:

Klaus1={2000,10000} (normal)
Klaus2={5488,27440} (enraged, when killing a deer)
Deer={350,700}
DeerGem={750,1500}

Also increased 1Player value for Beequeen to 3000 and from Toadstool to 7500.

Actualización: 12 NOV 2016 a las 7:39

Added shadowpieces:

SHADOW_ROOK = {350 , 1000, 4000} <-> {1000, 4000, 10000}
SHADOW_KNIGHT = {300, 900, 2700} <-> {900, 2700, 8100}
SHADOW_BISHOP = {250, 800, 2500} <-> {800, 2500, 7500}

Actualización: 11 NOV 2016 a las 10:11

Beequeen:
2500 HP - 22500 HP

Adjusted Dragonfly health, because 2750 for one player is too less compared to other giants I think:
3500 HP - 27500 HP

Actualización: 7 NOV 2016 a las 8:55

Added Beequeen: 2000 - 16000 HP
Added Beeguard: 100 - 150 HP

Actualización: 13 OCT 2016 a las 6:20

Added Toadstool for beta players.
1 Player 5250 HP <-> 6 Players 52500HP by default.

Actualización: 27 SEP 2016 a las 18:51

- added bug precaution in form of server check.

Actualización: 27 SEP 2016 a las 17:44

- Fixed a bug with current health (evertime you left and entered the world, the currecnt health was calculated wrong)

Actualización: 24 SEP 2016 a las 12:36

- Added Houndius Shootius to scale with enemy health.
1 Player 1000HP
6 Players 3000HP

Actualización: 16 SEP 2016 a las 8:10

- Added QuickSet setting, in case you want it a bit easier or harder, without setting the other 60 options :D
- Poisoned Birchnut Tree fixed (since it has no health, but "workleft")

Actualización: 15 SEP 2016 a las 15:49