Don't Starve Together
Automatic Health Adjust
51–60 из 60
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Обновление: 17 дек. 2016 г. в 12:23

Added Klaus and Deers:

Klaus1={2000,10000} (normal)
Klaus2={5488,27440} (enraged, when killing a deer)
Deer={350,700}
DeerGem={750,1500}

Also increased 1Player value for Beequeen to 3000 and from Toadstool to 7500.

Обновление: 12 ноя. 2016 г. в 7:39

Added shadowpieces:

SHADOW_ROOK = {350 , 1000, 4000} <-> {1000, 4000, 10000}
SHADOW_KNIGHT = {300, 900, 2700} <-> {900, 2700, 8100}
SHADOW_BISHOP = {250, 800, 2500} <-> {800, 2500, 7500}

Обновление: 11 ноя. 2016 г. в 10:11

Beequeen:
2500 HP - 22500 HP

Adjusted Dragonfly health, because 2750 for one player is too less compared to other giants I think:
3500 HP - 27500 HP

Обновление: 7 ноя. 2016 г. в 8:55

Added Beequeen: 2000 - 16000 HP
Added Beeguard: 100 - 150 HP

Обновление: 13 окт. 2016 г. в 6:20

Added Toadstool for beta players.
1 Player 5250 HP <-> 6 Players 52500HP by default.

Обновление: 27 сен. 2016 г. в 18:51

- added bug precaution in form of server check.

Обновление: 27 сен. 2016 г. в 17:44

- Fixed a bug with current health (evertime you left and entered the world, the currecnt health was calculated wrong)

Обновление: 24 сен. 2016 г. в 12:36

- Added Houndius Shootius to scale with enemy health.
1 Player 1000HP
6 Players 3000HP

Обновление: 16 сен. 2016 г. в 8:10

- Added QuickSet setting, in case you want it a bit easier or harder, without setting the other 60 options :D
- Poisoned Birchnut Tree fixed (since it has no health, but "workleft")

Обновление: 15 сен. 2016 г. в 15:49