Don't Starve Together

Don't Starve Together

Automatic Health Adjust
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更新: 2020年5月7日 @ 7時52分

Added Crab king settings.
You can change the crabking health and the crabking claw health.

By changing crab king health, you will automatically adjust the health bonus and the regeneration(+bonus) he gets from gems by the same factor.
By changing crab king claws health, you will automatically change the health bonus they get from green gems by the same factor.

So if you choose default settings, the health of crabking will be 4000 (so 1/5) and the health bonus and regeneration will also be divided by 5. If you change the 1 player health to 8000, the factor will be (1/2.5) instead and so on.

更新: 2019年11月2日 @ 15時03分

added malbatross: {1500,5000}

更新: 2018年12月8日 @ 15時34分

Added Lavae 250,500

更新: 2017年12月24日 @ 8時22分

Added Ewecus: 400 DS , 800 DST.

更新: 2017年11月8日 @ 11時51分

Fixed health values for treeguards.
Previously all treeguards, regardless of their size, had the same health.
Now the health you set up is for the biggest treeguard variant and the smaller sizes scale accordingly, like it should.

This time properly tested before the update, so should not crash :D

更新: 2017年11月8日 @ 8時58分

Hotfix for crash

更新: 2017年11月8日 @ 6時31分

Added option for min/max players that should be used for calculation.

So if you are playing with 4+ players, but want max health values for 3 player, then you can set max to 3.
Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4.
Or set it both to 6 if you always want to play with values for 6 players.
By default it is disabled.

更新: 2017年5月22日 @ 18時08分

ToadstoolMisery = {11111 , 99999}

更新: 2017年3月23日 @ 10時32分

Skeleton_C={2000,4000} (cave)
Skeleton_F={2000,4000} (forest)
Skeleton_A={6000,12000} (ancient)

更新: 2017年3月3日 @ 5時25分

Antlion={3000,6000},
Skeleton={2000,4000}