Don't Starve Together

Don't Starve Together

Automatic Health Adjust
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Update: Jun 30, 2024 @ 2:20pm

- adjusted crabking to the new default maxhealth for 6 players: 12k instead of 20k
- also adjusting "TUNING.CRABKING_FREEZE_THRESHOLD" automatically based on the chosen health (the devs added a fixed damage amount here, instead of percentage -.-). This value means if I understand correctly: Only after this amount of damage is dealt, the Crabking itself gets active.

Update: Mar 30, 2024 @ 2:46pm

- added Scrappy Werepig (daywalker2), uses same setting as "Nightmare_Werepig".

Update: Dec 27, 2023 @ 9:45am

fixed typo, sry =/

Update: Dec 27, 2023 @ 8:16am

- added Frostjaw={4000, 8000}

Update: Oct 20, 2023 @ 5:09pm

Added:
Bearger_Armored={4000, 8000}
Deerclops_Crystal={3000,6000}
Warg_Possessed={1500, 3000}

Update: Jun 29, 2023 @ 6:29am

Fixed:
- Ancient Fuelweaver will no longer spawn in phase2 when maxhealth is set to below 10k (devs hardcoded this value -.-)

- added new mobs:
Fused_Shadeling={625, 1250}
InkBlight_Jitters={500, 1000}
InkBlight_Rasp={600, 1200}
InkBlight_Shriek={400, 800}

Update: May 7, 2023 @ 4:58am

- added:
Brightshade={500, 1000}, Brightshade_Vine={100, 200}

Update: Apr 23, 2023 @ 12:19pm

fixed eye of terror health

Update: Mar 17, 2023 @ 7:44am

- added Nightmare_Werepig={2000,10000}

Update: Feb 3, 2023 @ 7:36am

- fixed the error prints in logfile
- tried to fix wrong current health issue (first time seen mobs have less than max health, although no one attacked them yet).This can not be debugged alone, so my guess is that it may be a race condition when multiple players join at the same time. I added 1 second delay for adjusting the health. Let me know if the problem persists (the mobs with already wrong current health wont get correct health this way, but report if new entites have the same issue)