Tabletop Simulator

Tabletop Simulator

Roulette (scripted)
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 12 MAY 2019 a las 11:23

Edited the game note to make it more clear how to play

Actualización: 12 MAY 2019 a las 11:06

The latest TTS update changed some scripting behavior, which broke this mod. I changed the scripting and it is working again. Thanks to HugoN1 for reporting this!

Actualización: 26 DIC 2018 a las 22:44

  • Changed the way that custom chips are implemented. The chip no longer needs to be named 'Chip' and now the value of the chip can now be put in the name. The old method of using custom chips by editing the script file is still compatible, though.

Actualización: 3 FEB 2017 a las 18:59

  • Fixed a bug created in the last version when there are no winners to payout
  • Made the loser highlight color darker so it can be more easily seen against red backgrounds
  • Other code cleanups so it is easier to read

Actualización: 13 ENE 2017 a las 20:51

Implemented new TTS 8.5 feature: object highlighting

Winning/losing chips will now be highlighted instead of having their tint change.

Actualización: 3 DIC 2016 a las 8:53

3rd 12 no longer counts bets on 2.

Actualización: 13 OCT 2016 a las 2:40

Actualización: 4 OCT 2016 a las 4:25

automatic ball rolling is now disabled by default since it was more annoying than helpful. You can re-enable it by editing the global script file and changing the second line to:

automaticBallRolling = true

The correct way to roll the ball is to pick it up with the left mouse button, hover over the bowl, hold the right mouse button, and move the mouse quickly before letting go of the left mouse button. It works surprisingly well and there is no need for the script ball rolling.

Actualización: 24 SEP 2016 a las 23:49

No longer crashes when using a custom chip
Added compatibility with custom chips:

In order to use, name the object "Chip" with the player color (i.e. "White") in the description. Then edit the object's script file and add one line:

chipValue = 5

5 can be, of course, any value. Clone this object for the entire stack.

Actualización: 23 SEP 2016 a las 7:47

-0 and 00 now pays out correctly
-chip stacks are made uninteractable in addition to locking