Arma 3
Flying Circus
Exibindo entradas 1–10 de 14
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Atualização: 18/set./2019 às 3:48

v 2.5.0.1 hotfix

-fixed camel wheels not turning
-reduced dangerous stall behaviour on camel
-fixed brisfit wires
-fixed oilinface effect
-fixed rotary and vickers sound

Atualização: 17/set./2019 às 11:53

V 2.5


- complete remake

- Zeppelins rule the sky again

- all aircrafts redone inside and out

- scripts updated to function standard tthx for showing me how it is done to TeTeT)

- seaplanes now create wake and should be ok with default wave settings (SP)

- experimental scope available on Brisfit

- experimental physX gear on Brisfit

- added Bristol Scout, B.E.2 and Fokker D.II

- re-added Vickers Vimy

- Felixstowe F.3 is now a F.2 (with open cockpit)

Atualização: 18/set./2018 às 14:34

v 2.2

-added hiteffect script
-added engine startup script
-added Pfalz D.XII (WIP

Atualização: 30/ago./2018 às 12:14

v 2.1

-readded Gotha G.V
-S.E.5a can now train the gun on the foster mount upwards (thx Eggbeast)

Atualização: 13/jan./2018 às 15:35

v 2.0

-removed dependency
-added Felixstowe F.3 (WIP)
-added Fokker D.VII (WIP)
-added Sopwith Pup (WIP)
-the vimy and gotha are temporarily retired
-albatros versions all turned into one hybrid b/c type, the d. types were retired, the junkers 7 retired
-all other aircraft got upgraded
-included is an optional plugin to recover the old classnames for mission editing purposes

Atualização: 19/ago./2017 às 2:11

v 1.37 - the F2a did not belong in here yet : )

Atualização: 25/jun./2017 às 10:36

1.36
minor tweaks to match new aircraft lib

Atualização: 3/jun./2017 às 9:01

v 1.35
some planes now use the new damage system,
cleaned up the mod, moved liveries into eden garage

Atualização: 26/mar./2017 às 7:47

v 1.3
added Brisfit
added Hansa Brandenburg W.29

Atualização: 5/mar./2017 às 12:35

v 1.25

-added the assets to this addon (tent, hangar, balloon, - all of them work in progress)
-added junkers j7