Arma 3
Dynamic Recon Ops - Beketov
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更新:2016年10月22日 @ 7時44分

  • Fixed: garrisons around objectives were not present
  • Tweaked values of patrols, infantry can be spread further from the AO centre
  • Tweaked values of garrisons for better distribution of units
  • Possible fix for incomplete missions

更新:2016年10月22日 @ 2時57分

  • Revive disable option added
  • JIP players should be moved to the team lead's position
  • Diagnostics added for mission completion and support issues
  • Parachutes will no longer be given as a respawn loadout after air insertion

更新:2016年10月16日 @ 2時01分

  • Hotfix: temporarily removed Team Planning camera

更新:2016年10月15日 @ 8時53分

  • Observation tasks no longer completable in spectator mode
  • New Team Planning menu camera for all players
  • Various fixes for supports on MP hosted and dedicated servers
  • Supports will now attempt to spawn further away if their minimum range requires
  • Spectator mode allows access to 1st and 3rd person of all friendly units
  • Fixed: Some recon tasks missing cancel links
  • Fixed: Mission would not complete after team switch in SP
  • Fixed: Reactive tasks would not be given properly after team switch in SP

更新:2016年10月14日 @ 2時12分

  • Improved dynamic respawn positioning
  • Fixed bug with building garrison data types
  • Fixed bug with Team Planning menu data reload after setting insertion position
  • Committed Team Planning menu positioning (menu will no longer appear to jump while loading)

更新:2016年10月13日 @ 10時21分

  • Roaming civilians will no longer spawn on night missions, but civilians that are part of occupation AOs will still be present
  • Supports should now work on dedicated servers
  • Supports will now favour positions closer to the AO
  • Extract heli should pay less attention to enemies and therefore not bug out of hot LZs due to threat
  • Improved ground start location to take into account some edge cases
  • Observe tasks can now be completed by players using UAVs
  • Corrected radio message in reactive HVT task
  • Added autosave on entering the AO in SP games
  • Intro music now separated based on day/night, new tracks added

更新:2016年10月11日 @ 7時49分

  • Slightly increased chance of reactive task
  • Fixed: mission could be completed without finishing reactive task
  • Rewrote AI specific respawns:
  • AI units will respawn when custom loadout is selected
  • AI units will no longer respawn when respawn is disabled

更新:2016年10月10日 @ 11時32分

  • Hotfix: rolled back access to revive options as they caused a MP host menu error

更新:2016年10月10日 @ 11時12分

  • Exposed revive options for full customisation - available as MP lobby parameters
  • Enable/disable option for respawn - available as an MP lobby parameter
  • Respawn positions reduced to a single 'team' position as spawning outside the AO could lead to unwanted results and seems relatively unnecessary
  • Team respawn position is dynamic and based on recent locations the group has passed through
  • Position selection respawn menu removed to allow compatability with disabled respawns, replaced with freecam spectator mode
  • Disabled respawn scenarios will use spectator mode but with no tickets available to respawn to allow dead players to watch the remainder of the mission if desired

更新:2016年10月8日 @ 16時09分

  • Fixed incorrect revive value