Arma 3
Dynamic Recon Ops - Beketov
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更新:2017年1月6日 @ 1時48分

  • Revive system unconscious state rework - no longer using setUnconscious function as it impacted locality in MP games, replaced with a custom set of unconsciousness scripts
  • Removed use of advanced fog settings as a possible fix for fog banding on MP clients

更新:2016年12月21日 @ 3時44分

  • Multiple MP and action related revive fixes
  • Fixed fog weirdness for client players

更新:2016年12月15日 @ 1時33分

  • Building destruction objective removed
  • Ammo destruction objective removed (would only appear in rare circumstances)
  • Added destroy cache objective
  • Added destroy cache in building objective
  • When searching units for intel the searching player will send a radio message with their findings
  • Players would not receive the revive action after dragging
  • Fixed bug with minefields trying to place without enough valid positions
  • Reactive HVT task no longer spawns a dummy unit instead of the HVT
  • Units searched for intel will now properly have a chance to show marked intel locations as well as unit locations
  • Frequency of enemy reinforcements increased

更新:2016年12月10日 @ 2時55分

Improved intel system:

  • Enemy group leaders now have a chance to carry intel and can be searched after death
  • Intel from group leaders has a chance to reveal troop positions, checkpoints, bunkers, minefields or narrow the search for uncertain objective locations (HVTs and POWs)
  • Intel from intel objectives cannot reveal troop positions but will reveal more of the other possibilities

Other changes:

  • Look out for warning signs! Mines may have been laid in the AO
  • Roadblocks and bunkers now have a chance of spawning static weapons
  • POW search radius reduced if lots of buildings are present
  • Extraction now only considers whether human players have left the AO
  • Artillery supports will no longer be able to move
  • Behaviours of building garrisons modified to hopefully make them more alert
  • Arsenal preloading disabled as it wouldn't allow identity selections

更新:2016年12月6日 @ 1時05分

  • Fixed: Respawning AI units were assigned incorrect variables and eventHandlers
  • Possible fix for continuing issues with group assignment causing AI team members to become enemies
  • No longer possible to revive dead AI before they respawn

更新:2016年12月4日 @ 7時56分

  • Suicide action added in unconscious state
  • Military guard posts are now much more likely to be occupied by enemies
  • Fix for a number of situations where AI would no longer revive players or each other
  • Dead civilians no longer have the "Move!" action
  • Dedicated servers should now only remove NVGs from enemies
  • Transport boats are now spawning again

更新:2016年11月29日 @ 11時58分

  • Weather should now sync properly between host and clients
  • Better positioning for reset AI units
  • Advanced faction options are now saved when selecting an AO
  • Fix for some occasions where AI would not assist downed units
  • Reset or respawned AI should now be added back to the revive system
  • Reset or respawned AI medics now given back their medic trait

更新:2016年11月27日 @ 8時27分

Hotfix:

  • AO selection screen was blocked

更新:2016年11月27日 @ 6時01分

Advanced faction selection:

  • New advanced faction options added
  • When used, these extra faction selectors will add additional vehicles to the pool for use by the main selected faction
  • When left unused or set to "NONE" nothing changes from faction settings in previous versions
  • Intended to work around mods that separate their vehicles into different factions based on military branch. For example, RHS has Airforce and Navy factions that just include crew and vehicles specific to that branch. These can now be used together to make a whole, cohesive faction.

  • New mission names
  • Fixed: Minor bug that could stop garrisoned enemy spawns

更新:2016年11月26日 @ 5時33分

  • Removed dependency on Zenophon's framework
  • Replaced 'Nudge' option with a 'Reset AI' diary entry on the map screen. When used will recreate the unit completely in a valid location near their position or near the player's position. This should fix every situation where AI get stuck, including when they're not reachable due to being stuck inside geometry.
  • Many spawned objects use new simpleObject commands for a possible slight performance increase
  • Friendly check put in place for AI revival - should stop the revive/kill loop against players that commit warcrimes
  • TeamSwitch removed due to numerous conflicts
  • Weather now randomises differently based on time of mission start
  • Building garrisons now spend more time indoors
  • Fixed: Reactive Defend/Escort missions could fail after completion
  • Fixed: Hostages released by client players would not properly be considered free
  • Fixed: Hostages would receive civilian "Move!" action