RimWorld

RimWorld

Faction Discovery (ended)
Viser 11–20 av 21 bidrag
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Oppdatering: 6. jan. 2017 @ 9.06

- Updated to A16
- Removed all non-essential features (only does what's on the label)

Oppdatering: 3. okt. 2016 @ 11.34

- Cleaned up logs

Oppdatering: 3. okt. 2016 @ 8.28

- New: Added settings for faction cap to scenario editor
- Tweak: faction cap defaults to 12 now (instead of 20)
- Fix: sometimes either friendly or hostile factions wouldn't be discovered

Oppdatering: 30. sep. 2016 @ 5.10

- Fix: will now not automatically add ScenPart to randomly generated scenarios
- Fix: kept adding factions when rerolling map

Oppdatering: 24. sep. 2016 @ 12.15

- New: message at start of new game
- Tweak: default is now 1 hostile and 1 friendly faction
- Fix: adjusted about text

Oppdatering: 23. sep. 2016 @ 12.06

- New: bigger faction blobs on world map
- Fix: better chance calculation
- Tweak: higher chance to find a faction

Oppdatering: 22. sep. 2016 @ 12.54

- Fix: resolved warning about language files
- New: when creating factions, existing factions are now taken into account for a better balance

Oppdatering: 21. sep. 2016 @ 13.56

- New: when starting a new game, you will know the location of one other faction.
- New: you can customize in the scenario editor, how many factions you know at the beginning.
- New: incident - discover a faction. This will show the faction on the world map and allow contact / visitors / raids.

Oppdatering: 28. aug. 2016 @ 6.15

- Fix: groups were too large
- New: proper trader definitions
- New: drug behavior

Oppdatering: 28. aug. 2016 @ 2.34

- Fix: renamed goods
- New: proper trader definitions