Starbound
Combinable Augments
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Обновление: 3 юни 2018 в 12:13

Added native supprot for augment re-constructions for the folowing mods:
- Elithian Races Mod
- Mech Times
- No Ghost Augment
- Shield Augments
- The Nightars
- The Saturnians
- Xeno's InvaderZim Mod

Previously the mod only natively supported fu but now supports more.

Обновление: 3 юни 2018 в 11:26

Added the ability to combine and extract from augment capable modded armors

Обновление: 3 юни 2018 в 11:04

Added missing tooltips for legacy augments

Обновление: 2 юни 2018 в 21:48

changed the name of the combined collar to combined collar from powerfull collar

Обновление: 2 юни 2018 в 21:44

This is a major re-design of the entire system, old combined augments are now considered to be legacy augments and new augments will use a new design.

Added the ability to combine collars.
Added the ability to extract augments and from epps, filled capture pods, combined collars and combined augments

Обновление: 6 септ. 2016 в 17:33

- fixed the fracking universe mobility and vanilla mobility augment causing the name of the vanilla augment to go away
- you can now merge epps together and merge epps with augments so that you don't have to build up 1 master op augment but progress while using them.
- finally fixed the fracking universe Kinetic Field IV showing as Kinetic Field V or any other effect that went to level 5 and up.
- finally fixed the error causing the fracking universe kinetic field to have no effect if merged with a lower level kinetic field augment
- epp that have been combined with other epps or an augment through the augment combiner now changes the tooltip to make it more readable

Обновление: 14 авг. 2016 в 13:15

- fixed the frackin universe re-breather augment destroying augments.
- fixed some mod compatibility issues with some other mods
- the effects names are now sorted alphabetically

Обновление: 12 авг. 2016 в 5:26

- fixed some mod compatibility issues that were reported

Обновление: 7 авг. 2016 в 12:34

- These changes only applies on augments merged after v1.1, you can remerge your augments once to fix it
- Fixed the augment tooltip not beeing long enough
- Fixed the text of the augment content becomming really too long and spaced
- Added rarity:
---- 0 - 4 effects = Common
---- 5 - 8 effects = Uncommon
---- 9 - 12 effects = Rare
---- 13 + effects = Legendary

Обновление: 6 авг. 2016 в 23:50