Garry's Mod

Garry's Mod

Slasher
Ergebnisse 1–10 von 13
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Update: 9. Mai 2017 um 8:32

None Provided

Update: 2. Mai 2017 um 2:02

- Added idle animations to the claws

Update: 30. Apr. 2017 um 2:46

- Changed the claws' viewmodel
- - Fast Zombie arms
- - Has new animations
- - Can be changed back to the old one with the new sl_slasherviewmodelusesfists cvar
- Hiders can now jump anytime, even when out of breath
- Removed debug messages from the developer console

Update: 28. Apr. 2017 um 14:29

- Added cvar: sl_canspectateslasher
- - If set to 1, dead hiders can spectate the slasher
- Added death sounds
- Color modifier effects (being exhausted, slasher night vision) are now visible when spectating other players

Update: 15. Jan. 2017 um 2:10

- Added heartbeat sounds when hiders are hidden in closets
- Updated sl_residential and sl_residential_alt
- - The chairs in the bedroom are now static

Update: 18. Nov. 2016 um 15:22

- Added blindfolding
- - The slasher may be blindfolded during hiding phase (details below)
- Hiders' playermodels
- - 5 more clothing colors
- - 11 more playermodels (this includes 6 female models)
- Added 3 cvars
- - sl_maxrounds: Sets the round limit
- - sl_slashermodel: Changes the slasher's model
- - sl_slasherblindfold: Changes when the slasher may be blindfolded (0: Automatic, depends on map; 1: always blind during hiding; 2: never blind during hiding)
- The claws now deal twice as more damage as before and apply a bigger force to props

Update: 16. Nov. 2016 um 9:04

- Fixed an issue with color modifiers
- Removed debug messages from the developer console

Update: 9. Sep. 2016 um 11:13

- Added map sl_residential_alt
- - Alternative version of sl_residential
- - Added vents
- Team "Killer" has been renamed to "Slasher"
- The slasher can now damage props
- The hiders can see easier while hiding in objects (wardrobes)
- The length of a round is now 110 seconds by default (you can change this with the sl_roundlength cvar)
- Smashed doors won't collide by default (you can change this with the sl_smasheddoorscollide cvar)

Update: 4. Aug. 2016 um 2:18

- Added 4 cvars
-- sl_roundlength
-- sl_killercanopendoors
-- sl_killercansmashdoors
-- sl_smasheddoorscollide
- The killer can now smash doors (if sl_killercansmashdoors is set to 1)

Update: 31. Jul. 2016 um 9:25