Starbound
AnTiVegetation
8개 중 1~8개 표시 중
업데이트: 2016년 8월 10일 @ 오전 1시 53분

Small bug fix: surface_detached/old/rocky was throwing an error into the log. Since it's in an subfolder named "old" I'm not sure if it is even used ingame. Anyway log error be gone!

업데이트: 2016년 8월 6일 @ 오전 8시 16분

Amount of grass increased to 19. For different biomes like snowy, arid, foresty, jungle, colorful...
To prevent further bugs I changed some more things:
- I made (empty) .patch files for every biome, to have a better overview
- I don't type, but copypaste the names and code into the biome.patches
- Tested it a lot more by flying to new planets
- I uploaded this and other mods source files to github[github.com] because
-- Backup
-- Keeping track of changes
-- Make code and files easily viewable for other people. Especially other modders checking compatibility.

업데이트: 2016년 8월 5일 @ 오후 2시 36분

There was a nasty bug preventing beaming down to new lush and forest planets. This should be fixed now.

업데이트: 2016년 8월 2일 @ 오전 12시 41분

New stuffz! Alternative foliage for vines: flat Mushrooms, small dusty bits & large bellflowers. And finally 3x new grass, increasing grass varitions from 1 to 4...

업데이트: 2016년 7월 31일 @ 오전 5시 54분

Added anti_stringy vine foliage to all biomes that use the other, default foliages.

업데이트: 2016년 7월 31일 @ 오전 1시 29분

FugBixing:
- Double check all vines and fix wrong referenes to vanilla files.

업데이트: 2016년 7월 30일 @ 오전 10시 30분

more farmables and vines painted

업데이트: 2016년 7월 29일 @ 오후 11시 47분

Initial upload. Port to Starbound 1.0:
- Reorder all farmable frames (and update of some where appearance has changed)
- Implement .patch system for all files, complete rewrite of .frames and .object patch files