Stellaris

Stellaris

More Events Mod
正在显示第 11 - 20 项,共 197 项条目
< 1  2  3  4 ... 20 >
更新于:5 月 14 日 上午 8:07
作者:Malthus

Updated to Stellaris 4.0

- temporarily disabled E.D.E.N. Protocol origin - pending rework

更新于:4 月 23 日 上午 10:23
作者:Malthus

Bugfix patch for 3.14

- updated ap_defender_of_the_galaxy override
- prevented Ceaseless Gaze origin from being randomly selected
- limited Broken Clock spawned empires to two civic - needs tests whether this prevents their governments from being broken
- Ascendant Neochadamus now properly increases unity by 5% within the sector instead of 50%
- Ancient Amoeba Sample won't show the same planet twice anymore
- adjusted Aevum utility component: no longer changes ship speed

更新于:4 月 23 日 上午 10:22
作者:Malthus

revert

更新于:4 月 23 日 上午 10:21
作者:Malthus

fail

更新于:4 月 14 日 上午 10:49
作者:Malthus

Final 3.14 Update

- Ceaseless Gaze Origin Rework
- guarantees existence of Surveyor Probe in the playthrough
- meant for tall play style
- adds special vassal type
- for detailed info check out the origin ingame

- Surveyor Probe
- added additional outcome for midgame flip, beside Surveyor and Berserker it can now switch to Sentinel mode and becomes a galactic protector
- reworked Surveyor Probe diplomatic interactions and made it a pseudo enclave
- offers survey buff, finds undiscovered deposits (like the survey relic), offers interesting locations, offers precursor insights (for the old ones with event chain counters)

- added new machine portrait for Broken Clock determined exterminators
- added new lithoid portrait for Broken Clock lithoid purifiers
- added Planetophage encounter
- reworked Space Race to return every decade
- added "Floating Pebbles" digsite
- added new axe empire logo in MEM category and made surveyor logo available, both are not used for randomized empires

- excluded relevant systems special systems from being chosen as crisis spawn locations
- STL colony ship event will not fire on holy worlds anymore
- Magnus system: Orila AI diplomatic interaction now has default options to close it with the help of your keyboard
- Stasis system: defines a default option for mem_aevum.16
- Spiritualists Pilgrimage will be prevented to fire for empires you are at war with
- mem_food_constructor_dust_gatherer_gestalt is now properly categorized as simple_drone
- improved Luminous Flame system spawning
- Albino Crystal: upon decision to not disturb it further, mining station is dismantled and deposit exchanged for 4 society research
- Spacemonster Attack (Amoeba/Crystal): prevented it from firing on empire capital
- Demon Ship: fixed Scientist name not appearing in one of the possible endings
- Ascendant Neochadamus: "Reactor Overload" will not fire when at war and never target the starbase in the capital system (this is and always was a one-time event)
- Legacy of the Carcharorions: Rewardship at the end of the quest has been buffed and replaced with a special model
- Aevum: skip particle canon now scales with archaeotech modifier and has proper ai weights; endless party situation now has a better description for its finisher effect
- Under Blanket: If not enough leaders are available, fallback leaders will be created in the background to fill the position of expedition leader

- various localisation fixes

更新于:2024 年 12 月 7 日 下午 2:31
作者:Malthus

- scope fix in aevum ship component for system malus negation

更新于:2024 年 12 月 7 日 上午 12:14
作者:Malthus

- defined "Close Contact" option in diplomacy event with Ancient Protectors country as default option, so the X-button closes the window.

更新于:2024 年 12 月 5 日 上午 6:25
作者:Malthus

更新于:2024 年 12 月 4 日 下午 12:01
作者:Malthus

Additions
Aevum the Chronomancer - Paragon and events focussed around a special system
Magnus system - first Ancient Protectors implementation, includes digsite and relic
Broken Clock molluscoid portrait in 3 phenotypes and 5 colors
Handful of new specimens

+ various smaller fixes

更新于:2024 年 11 月 16 日 下午 11:46
作者:Malthus

Fixed gamerules overwrite - voidworms can now again bombard as intended