Stellaris
Ringworld Start
Показані результати 1–10 із 32
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Оновлено: 14 листоп. 2020 о 23:21

2.8 compatibility, no file changes.

Оновлено: 28 лип. 2020 о 18:30

2.7 compatibility, no file changes.

Оновлено: 21 берез. 2020 о 12:34

2.6 compatibility:

Changes made to account for some civics becoming origins.
Hive Minds now get extra housing to go along with their extra jobs. This is partially bugged in Vanilla.
Changes to increase compatibility with a number of the new civics, even when it doesn't make much sense.

Known issues: Resource Consolidation (Machine World Origin) breaks large parts of the ringworld.

Оновлено: 24 жовт. 2019 о 20:24

Updated for 2.5: Added compatibility for Lithoids

Оновлено: 15 верес. 2019 о 23:07

Made some of the additional sections proto-segment compatible, including the required deposits for mining districts.

Оновлено: 10 черв. 2019 о 17:27

Added localisation for Ring World Conversion decision

Оновлено: 5 черв. 2019 о 19:25

Updated for 2.3 compatibility, which means the following:

- Proto-Segment Districts added: These are reduced effectiveness ringworld districts that you can actually afford to pay at the start of the game.
- Ringworld conversion decision added: Once you have mega-engineering, you can use this decision to move to normal ringworld segments. You must not have any farming/mining/generator districts to use this decision.

Оновлено: 3 квіт. 2019 о 14:59

Rogue Servitor starting parameters adjusted

Оновлено: 1 січ. 2019 о 20:06

System generation now sets star flags.

Оновлено: 16 груд. 2018 о 20:17

Reworked initial district creation

Fixed bug where megacorps started with an extra commercial zone