Stellaris

Stellaris

Ringworld Start
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Update: 14 nov 2020 om 23:21

2.8 compatibility, no file changes.

Update: 28 jul 2020 om 18:30

2.7 compatibility, no file changes.

Update: 21 mrt 2020 om 12:34

2.6 compatibility:

Changes made to account for some civics becoming origins.
Hive Minds now get extra housing to go along with their extra jobs. This is partially bugged in Vanilla.
Changes to increase compatibility with a number of the new civics, even when it doesn't make much sense.

Known issues: Resource Consolidation (Machine World Origin) breaks large parts of the ringworld.

Update: 24 okt 2019 om 20:24

Updated for 2.5: Added compatibility for Lithoids

Update: 15 sep 2019 om 23:07

Made some of the additional sections proto-segment compatible, including the required deposits for mining districts.

Update: 10 jun 2019 om 17:27

Added localisation for Ring World Conversion decision

Update: 5 jun 2019 om 19:25

Updated for 2.3 compatibility, which means the following:

- Proto-Segment Districts added: These are reduced effectiveness ringworld districts that you can actually afford to pay at the start of the game.
- Ringworld conversion decision added: Once you have mega-engineering, you can use this decision to move to normal ringworld segments. You must not have any farming/mining/generator districts to use this decision.

Update: 3 apr 2019 om 14:59

Rogue Servitor starting parameters adjusted

Update: 1 jan 2019 om 20:06

System generation now sets star flags.

Update: 16 dec 2018 om 20:17

Reworked initial district creation

Fixed bug where megacorps started with an extra commercial zone