Stellaris
Ringworld Start
32 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 14 Kas 2020 @ 23:21

2.8 compatibility, no file changes.

Güncelleme: 28 Tem 2020 @ 18:30

2.7 compatibility, no file changes.

Güncelleme: 21 Mar 2020 @ 12:34

2.6 compatibility:

Changes made to account for some civics becoming origins.
Hive Minds now get extra housing to go along with their extra jobs. This is partially bugged in Vanilla.
Changes to increase compatibility with a number of the new civics, even when it doesn't make much sense.

Known issues: Resource Consolidation (Machine World Origin) breaks large parts of the ringworld.

Güncelleme: 24 Eki 2019 @ 20:24

Updated for 2.5: Added compatibility for Lithoids

Güncelleme: 15 Eyl 2019 @ 23:07

Made some of the additional sections proto-segment compatible, including the required deposits for mining districts.

Güncelleme: 10 Haz 2019 @ 17:27

Added localisation for Ring World Conversion decision

Güncelleme: 5 Haz 2019 @ 19:25

Updated for 2.3 compatibility, which means the following:

- Proto-Segment Districts added: These are reduced effectiveness ringworld districts that you can actually afford to pay at the start of the game.
- Ringworld conversion decision added: Once you have mega-engineering, you can use this decision to move to normal ringworld segments. You must not have any farming/mining/generator districts to use this decision.

Güncelleme: 3 Nis 2019 @ 14:59

Rogue Servitor starting parameters adjusted

Güncelleme: 1 Oca 2019 @ 20:06

System generation now sets star flags.

Güncelleme: 16 Ara 2018 @ 20:17

Reworked initial district creation

Fixed bug where megacorps started with an extra commercial zone